Mount & Blade

Mount & Blade is a 2008 medieval strategy action role-playing game for Microsoft Windows, developed by Turkish company TaleWorlds, and published by Swedish company Paradox Interactive. In the game, the player controls a customized character to battle, trade, negotiate, and ultimately become the ruler of the fictional land of Calradia.

Mount & Blade
Developer(s)TaleWorlds Entertainment
Publisher(s)Paradox Interactive
Designer(s)
  • Armağan Yavuz
  • Steve Negus
  • Cem Çimenbiçer
Composer(s)Jesse Hopkins
SeriesMount & Blade
Platform(s)
ReleaseSeptember 16, 2008
Genre(s)Action role-playing
Mode(s)Single-player

Mount & Blade initially received a mixed critical reception. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community, but criticized it for its low graphics quality, as well as its repetitive dialogue and locations. A standalone expansion, Mount & Blade: Warband, was released in March 2010, and a spin-off expansion, Mount & Blade: With Fire & Sword, was released in May 2011. A proper sequel, Mount & Blade II: Bannerlord, was released in early access on March 30, 2020.

Gameplay

Map of Calradia

Mount & Blade is a single-player, action-oriented role-playing game, which takes place in a medieval land named Calradia. The game features a sandbox gameplay style, and though the player can complete quests, there is no overarching storyline present.[1] The player is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or remain neutral.[2][3][4]

At the start of the game, the player is offered a set of options to customize the character. The player answers a series of multiple-choice questions about the character's past and sex, which generate the character's initial attributes. The player has the option to sculpt their character's facial features.[4][5][6]

Traveling to other locations, or interacting with other parties is done by pointing and clicking the desired destination. Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them.[2][6] In Mount & Blade each battle is attributed a renown value, according to the number and power of the members of each party. The player gains the renown if he or she wins the battle. With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions. By becoming a vassal, the player is given control over a certain fief, which they can manage and collect taxes from.[3][4] By solving quests or defeating opponents the player is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character.[5] Weapon proficiencies can be improved over time by inflicting damage on other opponents.[7]

Combat

An enemy caravan running away from the player. The numbers by the party indicate the combatants, plus the prisoners, respectively.

There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in town arenas, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event (e.g. a village is infested by bandits, guards catch the player sneaking into a hostile settlement, the player is ambushed, villagers rebel while the player is collecting taxes, or the player plunders a village).[8] The number of soldiers each party can hold is limited by the "leadership" skill and the renown of the leader. Participants in a battle can be either mounted or on foot. The player has to indicate the direction in which he or she wants to swing by moving the mouse accordingly, unless they have changed the options so that the game automatically chooses it for them.[9] Aiming with a ranged weapon is also done by using the mouse.[10]

Damage is dealt depending on multiple factors. Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon, and the speed of the player relative to the target: for example, a javelin thrown while running or riding a horse will be potentially more damaging than a javelin thrown while standing still.[11] Further, weapons have certain ranges where they are minimally and maximally effective, which gives the different weapon types different playing styles. A spear, for instance, will do minimal damage when used on an enemy very close to the player, where a hammer could cause maximum damage.[12]

Development and release

The game originated as an independent project of Armağan Yavuz, founder of TaleWorlds, and his wife, İpek Yavuz. The two began making the game in their garage, with Armağan working on code and İpek on graphics.[13] According to Armağan, the game's inspirations include Sid Meier's Pirates!, The Elder Scrolls II: Daggerfall, Frontier: Elite II, and older Koei strategy video games such as Genghis Khan, as well as historical fiction novels, particularly those by Bernard Cornwell.[14] Prior to its retail release, alpha versions of the game were published on the developer's website beginning in 2004, and feedback was given to the developers.[15] The game was made available on Steam on September 16, 2008.[16]

TaleWorlds produced a standalone expansion for the game, titled Mount & Blade: Warband, which includes multiplayer support with up to 250 players as well as improved diplomacy, graphics and artificial intelligence. Warband also has an updated map and a sixth faction. The expansion was set to be released in Q3 2009, but was delayed until March 2010.[17] Closed beta testing began on August 2009, and became open in February 2010, before the sequel's release on March 30, 2010.[18]

The publisher of the Original game, Paradox Interactive, gave the Mount & Blade license back to TaleWorlds on January 31, 2014.[19]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic72/100[20]
Review scores
PublicationScore
Eurogamer5/10[21]
GamePro[4]
GameSpot6/10[2]
IGN8/10[1]
PC Format54%[22]
PC Gamer (UK)69%[23]
PC Zone62%[6]
411Mania6.8/10[24]
Awards
PublicationAward
GameProEditor's Choice[4]
Mod DBBest Indie Game
(Editor's Choice[25] and
Player's Choice[26])
IGNPC Editors' Favorites of 2008[27]

Mount & Blade received a score of 72 out of 100 based on 28 critic reviews according to the review aggregation website Metacritic.[20] Reviewers acknowledged the game's potential, but also said it suffers from poor production values. GameSpot concluded that the game "feels more underdeveloped than it does flat-out bad",[2] and Eurogamer made a similar review, saying that Mount & Blade has "foundations [...] for something really quite special, but in its current state the game is nowhere close to delivering on its promises".[21] Beyond the combat, little of the game was praised by most reviewers. IGN in contrast, praised the game, stating, "Mount & Blade may be the best game about medieval life ever made".[1] TechAdvisor also gave a positive review and calling it, "the first, great medieval role-playing game".[3]

Mount & Blade has received negative criticism for its repetitive dialogues and locations, as well as its graphics quality.[2][1][4][21] IGN also criticized the world map and character models, calling them crude and awkward. However, also praised the combat animation and load times of the game.[1] GameSpot criticized the dialogue in the game, stating that conversations with NPCs feel more like "consulting a travel guidebook for Calradia than actually speaking to a human being", as well as calling much of the landscape "very, very ugly".[2] In addition, GameSpot also criticized the lack of variety among NPC types and towns, saying that "one medieval architect seems to have designed the entire land."[2] Eurogamer had similar criticisms, stating that the towns and villages all look like copies and the NPCs all share the same line of text.[21]

When reviewing the combat, it received more positive commentary from multiple reviewers. Eurogamer, IGN, and TechAdvisor praised the combat for being physics-based and aim-based, as opposed to many other RPGs.[3][1][21] Gamespot stated that it was "the one place where Mount & Blade truly shines,"[2] and GamePro called it "far and above the best rendition of medieval warfare yet put onto computer screens."[4] PC Zone, however, criticized the melee combat and claimed that it felt random in its effectiveness on both foot and horseback.[6] The complexity and thoroughness of the character skill system was also well received.[2][28]

The fan community has received positive attention from both developers and critics. During an interview, TaleWorlds declared itself to be "most proud" of its community, considering that "Mount & Blade has arguably some of the best mods developed for a computer game".[29] Reviewers such as GamePro and Game Industry News also admired the number of mods made available for the beta versions even before the game's official retail release.[28][4]

Follow-up and sequels

Paradox released a spin-off titled Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword (Polish: Ogniem i Mieczem) by Henryk Sienkiewicz,[30] developed by Snowberry Connection, Sich Studio, and TaleWorlds Entertainment. The game is set in Eastern Europe, and includes the playable factions Poland–Lithuania, Cossack Hetmanate, Russia, Sweden and the Crimean Khanate. The game was released on May 4, 2011.[31]

A sequel, Mount & Blade II: Bannerlord, was released on March 30, 2020, and quickly became one of the biggest releases of 2020.[32][33][34] The sequel features better graphics, character creation, battles, dialogue, relationship mechanics, and multiplayer.[35]

References

  1. Ocampo, Jason (December 17, 2008). "Mount & Blade Review". IGN. Ziff Davis. Retrieved May 28, 2018.
  2. Todd, Brett (September 22, 2008). "Mount & Blade Review". GameSpot. CBS Interactive. Retrieved May 28, 2018.
  3. Dagley, Andrew (September 19, 2008). "Mount & Blade review". TechAdvisor. International Data Group. Retrieved May 28, 2018.
  4. Dagley, Andrew (September 16, 2008). "Mount & Blade (PC)". GamePro. GamePro Media. Archived from the original on September 21, 2008. Retrieved October 7, 2008.
  5. "4.1. Character Generation". Mount & Blade manual. Paradox Interactive. pp. 16–17.
  6. Sefton, Jamie (November 2008). "Mount & Blade review". PC Zone. Future plc. p. 65. Retrieved May 29, 2018.
  7. "4.4. Weapon Proficiencies". Mount & Blade manual. Paradox Interactive. p. 21.
  8. "12. Battles". Mount & Blade manual. Paradox Interactive. p. 52.
  9. "11.3. Fighting in melee". Mount & Blade manual. Paradox Interactive. p. 47.
  10. "11.4. Fighting at range". Mount & Blade manual. Paradox Interactive. p. 48.
  11. "11.2. Damage". Mount & Blade manual. Paradox Interactive. pp. 46–47.
  12. Stegerwald, Kyle (September 28, 2008). "Mount & Blade review". CPUGamer. 2404 - PC Gaming LLC. Archived from the original on December 16, 2008. Retrieved May 28, 2018.
  13. Video interview with Armağan Yavuz. Gamereactor TV (Television production). Leipzig, Germany: Gamez Publishing A/S. September 29, 2008. Retrieved May 29, 2018.
  14. McCarroll, John (September 12, 2008). "RPGFan Exclusive Interview: Armağan Yavuz, Taleworlds Entertainment". RPGFan. Archived from the original on October 24, 2008. Retrieved July 28, 2019.
  15. Yavuz, Armağan (June 18, 2008). "Mount & Blade Version 0.960 is Released!". TaleWorlds. Archived from the original on June 19, 2008. Retrieved October 7, 2008.
  16. "Mount & Blade". Steam. Valve. Retrieved May 29, 2018.
  17. Rick, Christophor (January 31, 2009). "Paradox Interactive New Titles Announcement". Gamers Daily News. Archived from the original on July 9, 2010. Retrieved January 31, 2009.
  18. "Mount & Blade: Warband on Steam". steam.com. Valve, inc. Retrieved 8 May 2020.
  19. BjornB (January 30, 2014). "Mount and Blade leaving the Paradox stables, heading out on new adventures!". Paradox Interactive Forums. XenForo. Retrieved February 1, 2014.
  20. "Mount & Blade for PC Reviews". Metacritic. CBS Interactive. Retrieved May 29, 2018.
  21. Whitehead, Dan (September 30, 2008). "PC Roundup (Page 2)". Eurogamer. Gamer Network. Retrieved May 29, 2018.
  22. "Mount & Blade". PC Format. No. 222. Future plc. January 2009. p. 100.
  23. "Mount & Blade". PC Gamer UK. Future plc. December 2008. p. 72.
  24. Huston, Ty (September 24, 2008). "Mount & Blade (PC) Review". 411Mania. Archived from the original on April 8, 2016. Retrieved May 29, 2018.
  25. Stenchy (February 24, 2009). "Editors' Choice: Best Indie Game feature - 2008 Mod of the Year Awards". Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
  26. INtense! (March 1, 2009). "2008 Indie Game of the Year Winners feature". Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
  27. Ocampo, Jason; Butts, Steve; Onyett, Charles (January 12, 2009). "IGN PC Editors' Favorites of 2008". IGN. Ziff Davis. Retrieved May 29, 2018.
  28. Breeden, John (September 9, 2008). "Mount And Blade Puts Knights At The Ready!". Game Industry News. Noble Order Press Enterprises. Archived from the original on September 16, 2008. Retrieved October 7, 2008.
  29. Yavuz, Armağan (October 1, 2008). "The Horse's Mouth: Mount & Blade Interview". Rock, Paper, Shotgun (Interview). Interviewed by Kieron Gillen. Gamer Network. Retrieved October 9, 2008.
  30. "Mount & Blade – New Spinoff from CD Projekt". RPGWatch. DragonByte Technologies Ltd. September 4, 2009.
  31. Thomsen, Michael (January 24, 2011). "Mount and Blade: With Fire and Sword Preview". IGN. Ziff Davis. Retrieved May 29, 2018.
  32. TaleWorlds Entertainment (30 March 2020). "Mount & Blade II: Bannerlord". Steam. Valve, Inc.
  33. "Early Access Information".
  34. Jones, Rebecca (31 March 2020). "Mount & Blade 2: Bannerlord is Steam's biggest launch of 2020". pcgamer.com. PC Gamer. Retrieved 26 June 2020.
  35. Edmonds, Rich (31 March 2020). "Mount & Blade II: Bannerlord is finally here and it's bloody brilliant". windowscentral.com. Windows Central. Retrieved 26 June 2020.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.