Microsoft Art Gallery

Microsoft Art Gallery is a 1993 art game published by Microsoft.

Production

The game was originally developed by Cognitive Applications in the UK in 1991 as a multimedia learning tool for use in Britain's National Gallery.[1] Originally called "Micro Gallery", Microsoft released a digitised version entitled Microsoft Art Gallery.[2] The game went on sale in Britain in October 1993, and was released in Australia later that year.[3]

Content

The title allows players to explore various works of art in an interactive and multimedia way. It features the work of the national Gallery of London.[4] The title contains schema links, allowing the player to explore related content in a seamless way.[5]

Critical reception

PC Mag thought the game was "stylishly designed and carefully presented",[6] further praising its elegant and easily navigable interface.[7] When comparing art games, The New York Times felt the title would appeal to those with "more Catholic taste",[8] and praised its "authoritative professionalism" as standing out from other games in the genre.[2] The paper Hypermedia Design, Analysis, and Evaluation Issues deemed the title an "outstanding" and "enjoyable" application.[5] Art historian James Moore felt the game was primitive form a 2001 perspective.[9] PC World thought that lovers of art would be able to easily sink hours into the title.[10]

References

  1. "Bill's Bounty: A Digital Art Gallery". Wired. April 1994.
  2. Sharratt, Bernard (1994-03-06). "Please Touch the Paintings". The New York Times.
  3. "The Sydney Morning Herald from Sydney, New South Wales on October 18, 1993 · Page 38".
  4. Corporation, Bonnier (1 August 1994). "Popular Science". Bonnier Corporation via Google Books.
  5. Garzotto, Franca; Mainetti, Luca; Paolini, Paolo (1998). "Hypermedia, Design, Analysis, and Evaluation Issues". Communications of the ACM. 38 (8): 74–86. CiteSeerX 10.1.1.36.5049. doi:10.1145/208344.208349.
  6. Inc, Ziff Davis (28 March 1995). "PC Mag". Ziff Davis, Inc. via Google Books.
  7. Inc, Ziff Davis (13 September 1994). "PC Mag". Ziff Davis, Inc. via Google Books.
  8. Shannon, L. R. (November 22, 1994). "Screen Savers As Art, or Vice Versa". The New York Times.
  9. "Building Computerized Cathedrals for Learning". 17 May 2001.
  10. Yraolagoitia., Jaime de. "Art Gallery".
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