Mark Harris (programmer)

Mark J. Harris is the Chief Technologist for GPU Computing at NVIDIA. He received a B.S. from the University of Notre Dame in 1999. He received a Ph.D. in 2003 from the University of North Carolina at Chapel Hill. His dissertation and the first of his several papers on computer graphics, "Real-Time Cloud Rendering and Simulation", proposed a real-time algorithm approximating Rayleigh scattering to realistically render clouds using 2-dimensional transparent billboards.[1]

Harris coined the term GPGPU,[2] which stands for "General-Purpose computation on Graphics Processing Units". He founded the website GPGPU.org[3] in 2002, and he continues to maintain the site as of February 2010.

Since being hired by Nvidia, Harris has published several works in the field of real-time rendering and parallel algorithms, including an article for GPU Gems 2 on GPU-based fluid simulation.[4][5]

References

  1. Real-Time Cloud Simulation and Rendering A Ph.D. dissertation by Mark J. Harris
  2. GPGPU.org About page Archived 2018-02-03 at the Wayback Machine Discusses history of term GPGPU
  3. General-Purpose computation on Graphics Processing Units Archived 2005-12-14 at the Wayback Machine - GPGPU.org
  4. GPU Gems 2: Programming Techniques for High-Performance Graphics - Nvidia Developer Zone
  5. Mark Harris' homepage


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