List of video games by daily active users

This list contains the top video games with the most active daily players across all platforms.

List

Title Daily players As of Release date Developer(s)[lower-alpha 1] Publisher(s)[lower-alpha 1] Ref.
Honor of Kings 100 million February 2020 20 December 2017 Tencent [1]
Tiao Yi Tiao (m)[lower-alpha 2] 100 million January 2018 Tencent [2]
Garena Free Fire 60 million March 2020 24 November 2017 111dots Studio [3]
Clash Royale 50 million September 2018 Supercell [4]
Peacekeeper Elite 50 million August 2019 PUBG Corporation [5]
PUBG Mobile (m) 50 million August 2019 PUBG Corporation [5]
Pokémon Go 45 million July 2016 Niantic, Inc [6]
FarmVille 34.5 million January 2011 Zynga [7]
Clash of Clans (m) 29 million July 2015 August 2, 2012 Supercell [8]
League of Legends 27 million January 2014 Riot Games [9]
Subway Surfers (m) 27 million September 2015 May 24, 2012 SYBO Games [10]
Helix Jump 25.6 million January 2019 Voodoo [11]
Happy Farm 23 million October 2010 November 2008 5 Minutes
CrossFire 21 million January 2018 3 May 2007 Smilegate [12]
CityVille 18.5 million January 2011 Zynga [7]
Candy Crush Saga 15.6 million January 2019 12 April 2012 King [11]
Arena of Valor 10 million 2018 IOS Inc [13]
Ludo King (m) 10 million March 2018 [14]
The Sims Social 4.6 million August 2011 9 August 2011 Playfish [15]
  1. Only developers and publishers for the original release of each game are listed, except where noted otherwise.
  2. (m) stands for mobile game

See also

References

  1. https://www.scmp.com/tech/article/3050503/tencent-offers-two-hour-free-trial-55-pc-games-amid-coronavirus-outbreak
  2. https://www.businessofapps.com/data/wechat-statistics/
  3. https://dotesports.com/mobile/news/free-fire-reaches-60-million-daily-active-users
  4. https://www.cnbc.com/2018/08/30/clash-royale-may-boost-mobile-esports-already-explosive-growth.html
  5. https://www.gamerevolution.com/news/581225-peacekeeper-elite-number-of-players-users
  6. https://www.thetechgame.com/News/sid=10316/pokmon-go-loses-15-million-active-users-in-just-one-month.html
  7. https://venturebeat.com/2011/01/14/zyngas-cityville-grows-to-100-million-users-in-43-days/
  8. Cartelli, Lance (July 30, 2015). "18 Insane Facts About Clash of Clans That You Will Probably Not Believe". GameSpot. p. 8. Archived from the original on October 26, 2018. Retrieved October 28, 2018.
  9. https://www.mcvuk.com/business-news/mobile/league-of-legends-boasts-27m-daily-active-players/
  10. https://www.pocketgamer.biz/interview/62038/subway-surfers-does-1-billion-downloads-boasts-27-million-daily-active-players/
  11. https://venturebeat.com/2019/01/17/apptopia-helix-jump-led-all-mobile-games-in-q4-2018-with-25-6-million-daily-players/
  12. http://www.chinadaily.com.cn/a/201801/09/WS5a542412a31008cf16da5eea_3.html
  13. https://unity.com/case-study/arena-valor
  14. https://economictimes.indiatimes.com/small-biz/startups/newsbuzz/vikash-jaiswal-the-man-who-developed-a-tired-old-british-board-game-for-mobile-phones/articleshow/63224075.cms?from=mdr
  15. https://venturebeat.com/2011/08/25/sims-social-week-update/
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