List of most expensive video game acquisitions
This is a partial list of major acquisitions in the video game industry with publicly disclosed deal values.
Acquisitions with deal value of at least USD$1 billion
Acquirer | Target | Year | Deal value (US$) | Reference |
---|---|---|---|---|
2016 | 8,600,000,000 | [1] | ||
2015 | 5,900,000,000 | [2] | ||
2014 | 2,500,000,000 | [3] | ||
2014 | 2,000,000,000 | [4] | ||
2020 | 1,800,000,000 | [5] | ||
2005 | 1,700,000,000 | [6] |
Acquisitions with deal value of at least USD$100 million
Acquisitions with deal value of at least USD$1 million
Acquirer | Target | Year | Deal value (US$) | Reference |
---|---|---|---|---|
2014 | 73,200,000 | [38] | ||
1998 | 70,000,000 | [39] | ||
2015 | 63,500,000 | [40] | ||
2004 | 51,120,000 | [41] | ||
2011 | 50,000,000 | [42] | ||
1992 | 35,000,000 | [43] | ||
2018 | 34,900,000 | [44] | ||
2019 | 30,000,000 | [45] | ||
2002 | 28,000,000[lower-alpha 1] | [46] | ||
2013 | 26,600,000 | [47] | ||
2006 | 24,000,000 | [48] | ||
2013 | 23,000,000 | [47] | ||
2001 | 20,000,000 | [49] | ||
1999 | 14,700,000 | [50] | ||
2000 | 11,000,000 | [51] | ||
2018 | 7,500,000 | [52] | ||
2002 | 3,000,000 | [53] |
Acquisitions which failed to complete
Acquirer | Target | Year | Deal value (US$) | Notes | Reference |
---|---|---|---|---|---|
2016 | 6,400,000,000 | In 2018, Vivendi agreed to stop pursuing it's hostile takeover bid for Ubisoft and sell its shares to various investors, including Tencent. Vivendi had completely divested it's stake in Ubisoft by March 2019 | [54] .[55] [56]. | ||
2008 | 1,900,000,000 | Although Take-Two were interested in merging with another company at the time, Strauss Zelnick and Take-Two's board of directors considered EA's cash offer inadequate. In September 2008, EA gave up on the acquisition and let the offer expire. | [57][58][59] | ||
1997 | 250,000,000 | Despite the merger agreement being signed and unanimously approved by both companies shareholders, the merger was called off two months after the deal was signed. The merger was reportedly called off due to "fundamental" disagreement over the handling of research and development costs. In the following years, MicroProse was acquired by Hasbro. | [60][61] [62] [63][64][65] | ||
2008 | 200,000,000 | Tecmo rejected Square Enix's buyout offer, opting instead for a merger of equals with Koei. | [66][67] |
Notes
- Take-Two Interactive bought Angel Studios for US$28 million in cash and 235,679 shares of restricted stock, totaling a value of approximately US$38 million.[46]
References
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