La Pucelle: Tactics

La Pucelle: Tactics[lower-alpha 1] is a tactical role-playing game developed by Nippon Ichi Software for the PlayStation 2 . It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as La Pucelle Ragnarok.[2]

La Pucelle: Tactics
North American cover art
Developer(s)Nippon Ichi Software
Publisher(s)
Director(s)Yoshitsuna Kobayashi
Producer(s)Sōhei Niikawa
Designer(s)Yoshitsuna Kobayashi
Programmer(s)Yoshitsuna Kobayashi
Artist(s)Ryōji Nomura
Writer(s)Sōhei Niikawa
Composer(s)Tenpei Sato
SeriesMarl Kingdom[1]
Platform(s)PlayStation 2
PlayStation Portable
Release
Genre(s)Tactical role-playing
Mode(s)Single-player

Gameplay

Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.

Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.

Purification is La Pucelle members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop. When converted, monsters join the party after they're defeated. Each purification increases the chance of a monster converting.

A monster which has joined the party can be trained. Training consists of actions chosen by the player from a randomly generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.

Each level has a Dark Energy Index measuring its dark energy. Acts during battle (such as leaving dark portals unpurified, attacking allies and opening presents) increases dark energy, and purifying the map decreases it. When the Index reaches 100, a portal opens which can be used to enter the Dark World (a series of randomly generated levels full of enemies and dark portals). The strength of Dark World enemies varies; the higher the Dark Energy Index, the stronger the enemies.

The PSP release included bonus content such as playable characters from the Disgaea series and the ability to retain characters/equipment restarting the game to enjoy the different chapter endings without losing progress. It also featured a new storyline exploring what it means to become an Overlord.

Plot and characters

La Pucelle takes place in a kingdom named Paprica. The story centers on a small church, the Church of the Holy Maiden, in the city of Pot a Feu. In addition to the normal role of a church it has a group of trained demon hunters, La Pucelle. Two of La Pucelle's newest members are Prier, a sixteen-year-old girl, and her twelve-year-old brother Culotte.

The Dark Prince, favored servant of the fallen angel Calamity, will reportedly rise to scourge the land. When the prince rises a warrior, the Maiden of Light, will challenge him and restore the balance of light and darkness. Prier hopes to be the Maiden of Light.

The game's story is divided into chapters. Each chapter has a number of endings, depending on information discovered by La Pucelle. Its characters are:

Left to right: Eclair, Prier and Culotte, with an Eringa, four years before the game
  • CroixVoiced by: Toshihiko Seki (Japanese); Quinton Flynn (English): Former freelance demon hunter who joins La Pucelle
  • EclairVoiced by: Natsuko Kuwatani (Japanese); Amber Hood (English): Princess of Paprica and close friend of Prier and Culotte
  • HomardVoiced by: Nobuyuki Hiyama (Japanese); Chris Cook (English): Leader of the Chocolat gang
  • YattanyaVoiced by: Katsuya Shiga (Japanese); Cam Clarke (English): Former Chocolat gang leader
  • Chocolat gangVoiced by: Yukari Tamura (Japanese); Tara Strong (English): Group of air pirates
  • Monya-MonyaVoiced by: Yukari Tamura (Japanese); Tara Strong (English): Pilot of the Chocolat pirate airship
  • PapillonVoiced by: Maria Kawamura (Japanese); Paula Tiso (English): Fairy with a crush on Homard
  • Father SaladeVoiced by: Takashi Nagasako (Japanese); Phil Proctor (English): Founder of the Church of the Holy Maiden and La Pucelle
  • NoirVoiced by: Nobuo Tobita (Japanese); James Horan (English): Head of the Church Of The Divine Mother, church of about two-thirds of Paprica's population

Most of the names in the game are French. La Pucelle (or La Pucelle d'Orléans, "the maid of Orléans") was a nickname given to Joan of Arc. Some names are religion-related (Prier, to pray and Croix, cross), others are food-related (Salade, salad; Chocolat, chocolate; Homard, lobster and Mount Champignon, mushroom) and others are unrelated to either [Papillon, butterfly; Noir, black; Allouette, lark; Eclair, lightning and Culotte, pants).

Release and reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100[3]
Review scores
PublicationScore
Edge7/10[4]
EGM8/10[5]
Famitsu33/40[6]
Game Informer8/10[7]
GamePro[8]
GameRevolutionB[9]
GameSpot7.5/10[10]
GameSpy[11]
GameZone8.9/10[12]
IGN8.8/10[13]
OPM (US)[14]

When La Pucelle: Tactics was released in Japan, Famitsu gave its PlayStation 2 version a score of 33 out of 40.[6] It was released in North America with nearly every cross removed, included those on Prier and Alouette's clothing; the shape of Croix's gun and the spell animations (except holy panels) were altered. The Dark World was originally hell. Croix's cigarette was removed from his character portraits and sprites. Mastiff explained the changes in an interview with 1UP.com before the game's release; according to Bill Schwarz of the company, "There are well organized forces that work hard to punish software makers and sellers for what they consider religious transgressions. As a very small and brand new publisher without deep pockets we need to pick and choose our battles. Had we thought the crosses were meaningful we would have fought. But they weren't. And we'd much rather have the game widely available then [sic] face disappointed gamers who cannot find the title. It was the right decision, though as we grow as company we may make different calls in the future."[15]

Elsewhere, the PS2 version received "generally favorable reviews" according to the review aggregation website Metacritic.[3]

Legacy

Prier is a hidden boss in Disgaea: Hour of Darkness. In Disgaea, Prier (Priere in this game) is the overlord of an alternate netherworld. She appears again in Disgaea 2: Cursed Memories as a hidden boss, and in the PSP port Dark Hero Days she is a playable character. Prier is a downloadable character for Disgaea 3: Absence of Justice and Disgaea 4: A Promise Unforgotten.[16]

Notes

  1. Known in Japan as La Pucelle: The Legend of the Maiden of Light (ラ・ピュセル 光の聖女伝説, La Pyuseru Hikari no Seijo Densetsu)

References

  1. Kalata, Kurt (November 19, 2008). "La Pucelle: Tactics". Hardcore Gaming 101. Retrieved January 24, 2019.
  2. Spencer (August 31, 2009). "Look It's A La Pucelle Port For PSP". Siliconera. Retrieved August 31, 2009.
  3. "La Pucelle: Tactics for PlayStation 2 Reviews". Metacritic. Retrieved July 17, 2017.
  4. Edge staff (July 2004). "La Pucelle: Tactics". Edge. No. 138. p. 106.
  5. EGM staff (June 2004). "La Pucelle: Tactics". Electronic Gaming Monthly. No. 179. p. 97.
  6. "プレイステーション2 - ラ・ピュセル ~光の聖女伝説~". Famitsu. Vol. 915. June 30, 2006. p. 71.
  7. Miller, Matt (June 2004). "La Pucelle: Tactics". Game Informer. No. 134. p. 127. Archived from the original on January 16, 2008. Retrieved July 17, 2017.
  8. Bones (June 2004). "La Pucelle: Tactics Review for PS2 on GamePro.com". GamePro. p. 91. Archived from the original on February 12, 2005. Retrieved July 18, 2017.
  9. Dodson, Joe (May 26, 2004). "La Pucelle: Tactics Review". Game Revolution. Archived from the original on September 11, 2015. Retrieved July 18, 2017.
  10. Kasavin, Greg (May 7, 2004). "La Pucelle: Tactics Review". GameSpot. Retrieved July 17, 2017.
  11. Vassar, Darryl (May 21, 2004). "GameSpy: La Pucelle: Tactics". GameSpy. Archived from the original on December 17, 2005. Retrieved July 18, 2017.
  12. Knutson, Michael (May 12, 2004). "La Pucelle: Tactics - PS2 - Review". GameZone. Archived from the original on December 31, 2008. Retrieved July 18, 2017.
  13. Dunham, Jeremy (May 7, 2004). "La Pucelle: Tactics". IGN. Retrieved July 17, 2017.
  14. "La Pucelle: Tactics". Official U.S. PlayStation Magazine. June 2004. p. 84.
  15. 1UP staff (2004). "Mastiff Responds On La Pucelle Localization". 1UP.com. Archived from the original on September 27, 2007.
  16. Spencer (August 28, 2008). "Nippon Ichi mixes La Pucelle Tactics with Disgaea 3 (update)". Siliconera. Retrieved February 24, 2009.
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