Kirby Tilt 'n' Tumble

Kirby Tilt 'n' Tumble[lower-alpha 1] is an action puzzle video game developed by HAL Laboratory and published by Nintendo for the Game Boy Color handheld video game console. It was released in Japan on August 23, 2000 and in North America on April 11, 2001. Due to the cartridge having a built-in accelerometer, it has a unique shape, as well as a unique transparent pink color in reference to Kirby.

Kirby Tilt 'n' Tumble
North American box art
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Toshiaki Suzuki
Producer(s)
  • Masayuki Uemura
  • Kazuhiko Taniguchi
Composer(s)
  • Takuya Maekawa
  • Yuichi Ozaki
  • Masami Yone
SeriesKirby
Platform(s)Game Boy Color
Release
  • JP: August 23, 2000
  • NA: April 11, 2001
Genre(s)Action, puzzle
Mode(s)Single-player

Plot

The game begins with Kirby napping on a cloud, when he is awakened as a Waddle Dee walks by, carrying a round pinball-like bumper. He then sees King Dedede, carrying a long bumper. Suspicious of the King's intentions, Kirby hops on a warp star and follows him, determined to find out what he is up to. Soon, Kirby discovers that Dream Land has lost its stars and sets off to get them back.

Gameplay

Kirby Tilt 'n' Tumble uses a series of accelerometers to control Kirby. The goal of the game is to guide Kirby to the level's goal within the allotted time by tilting the Game Boy in the direction in which the player wishes to move him. The game registers a "pop" action when the player quickly jerks the Game Boy, rotating the game toward the user (as if flipping a pancake); doing so will fling Kirby into the air. The game revolves around the collection of the numerous stars strewn about the levels. To beat the game entirely, the player must collect each level's red star. This will unlock the bonus worlds, where they are slightly harder versions, and players start with less time.

The timer counts down until the player has reached the level's end. The player can increase the timer by rolling Kirby over clock tiles, stopping the roulette on the timer, picking up clocks that add ten seconds, or by passing checkpoints. When the timer drops below 50 seconds, an alarm sounds, warning the player to hurry up and finish the level, and the music that was previously playing changes to a more fast-paced version. If the time limit reaches zero, Kirby will lose a life.

Compatibility

As with all Game Boy Color games, Kirby: Tilt 'n' Tumble can also be played on a Game Boy Advance console. However, some unintentional issues are encountered when playing the game on the Game Boy Advance SP and Game Boy Player systems. The sensors are calibrated for the cartridge to be played upright with no way to reverse the controls, as there would be no reason to reverse the controls when the game originally released. Because of the changed location of inserting game cartridges for the Game Boy Advance SP (inserting cartridges from the bottom as opposed to inserting from the top when using the Game Boy family and Game Boy Advance consoles), the controls are reversed, potentially disorienting the player. The only way to play the game on the Game Boy Player is to pick up the console and tilt the entire GameCube and Game Boy Player peripheral. This method is made even more unorthodox due to the fact that the game uses the controller during gameplay, so the player would have to manage tilting the console and using the controller simultaneously.

Development

Kirby Tilt 'n' Tumble was released in Japan on August 23, 2000.[1] It was than release in North America in April 11, 2001. It was not released outside Japan and North America.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings83%[2]
Review scores
PublicationScore
AllGame[3]
EGM6.17/10[4]
Famitsu30/40[5]
Game Informer8.75/10[6]
GamePro[7]
GameSpot8.3/10[8]
IGN9/10[9]
Nintendo Power[10]

Kirby Tilt 'n' Tumble received "favorable" reviews according to the review aggregation website GameRankings.[2] It debuted at number four by the American market research company NPD TRSTS for the month of April 2001.[11]

Game Informer wrote that while the game's concept "sounds simple enough, it actually results in one of the most dramatic, high-tension game scenarios seen on any system."[6] In Japan, Famitsu gave it a score of 30 out of 40.[5]

It was listed as one of the best games for the Game Boy by Game Informer in 2014.[12] Ranking the Kirby games for its 25th anniversary, the USGamer staff ranked it as the worst spin-off game in the series. Staff writer Caty McCarthy opined it as "kinda awful", adding that this wasn't one of the enjoyable games in the series released for the Game Boy and Game Boy Advance.[13]

It was the sixth best selling Game Boy Color game in Japan, with 563,914 copies sold.[14]

Cancelled sequel

A planned sequel to the original game, titled Kirby Tilt 'n' Tumble 2, was shown at Nintendo Space World 2001, which was being developed for the GameCube. Similar tot was planned to require the Game Boy Advance connectivity. Video game designer Shigeru Miyamoto demonstrated the gameplay, showing Kirby falling off a ledge on the television screen to the Game Boy Advance screen. He also mentioned that the player could write "programs", such as minigames, into the game cartridge. Originally planned for release in May 2002,[15] the game was retitled as Roll-O-Rama, replacing Kirby with a marble ball. While shown at E3 2002, it was never released.[16]

See also

Notes

  1. Known in Japan as Korokoro Kirby (Japanese: コロコロカービィ, Hepburn: Korokoro Kābī, lit. Roly-Poly Kirby)

References

  1. IGN Staff (July 17, 2000). "Pretty in Pink". IGN. Ziff Davis. Retrieved November 23, 2017.
  2. "Kirby Tilt 'n' Tumble for Game Boy Color". GameRankings. CBS Interactive. Retrieved September 6, 2013.
  3. Miller, Skyler. "Kirby Tilt 'n' Tumble - Review". AllGame. Archived from the original on November 14, 2014. Retrieved October 5, 2016.
  4. EGM staff (2001). "Kirby Tilt 'n' Tumble". Electronic Gaming Monthly.
  5. "ゲームボーイ - コロコロカービィ". Famitsu. 915: 111. June 30, 2006.
  6. Leeper, Justin (May 2001). "Kirby Tilt 'n' Tumble". Game Informer (97). Archived from the original on February 3, 2007.
  7. Bad Hare (April 23, 2001). "Kirby Tilt 'n' Tumble Review for Game Boy Color on GamePro.com". GamePro. Archived from the original on March 13, 2005. Retrieved October 5, 2016.
  8. Gerstmann, Jeff (March 26, 2001). "Kirby Tilt 'n' Tumble Review". GameSpot. Retrieved October 5, 2016.
  9. Harris, Craig (April 10, 2001). "Kirby's Tilt 'n' Tumble [sic]". IGN. IGN Entertainment. Archived from the original on April 13, 2001. Retrieved September 6, 2013.
  10. "Kirby Tilt 'n' Tumble". Nintendo Power. 143. April 2001.
  11. Gamasutra Staff (May 22, 2001). "NPD TRSTS's Top Ten Console Titles for April". Gamasutra. UBM plc. Retrieved December 1, 2017.
  12. Reeves, Ben (April 21, 2014). "The 25 Best Game Boy Games Of All Time". Game Informer. Gamestop. Retrieved December 1, 2017.
  13. USGamer Staff (April 28, 2017). "All of the Kirby Games, Ranked From Worst to Best". USGamer. Gamer Network. Retrieved November 23, 2017.
  14. "【GBC20周年企画(2)】いちばん売れたゲームボーイカラー専用ソフトは『遊☆戯☆王DM4』! では2位は? GBC専用ソフト販売ランキングTOP10!". Famitsu (in Japanese). Enterbrain. 2018-10-21. p. 1. Retrieved 2018-10-21.
  15. Ajami, Amer (August 23, 2001). "Space World 2001: Kirby Tilt 'n' Tumble 2 announced". GameSpot. CBS Interactive. Retrieved November 26, 2017.
  16. Villoria, Gloria (May 17, 2006). "Hands-on Roll-O-Rama GameCube". GameSpot. CBS Interactive. Retrieved November 26, 2017.
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