Interactive planning

Interactive planning is a concept developed by Russell L. Ackoff, an American theorist, early proponent of the field of operations research and recognized as the pioneer in systems thinking. Interactive planning forwards the idea that in order to arrive at a desirable future, one has to create a desirable present and create ways and means to resemble it. One of its unique features is that development should be ideal-oriented.[1] Interactive planning is unlike other types of planning such as reactive planning, inactive planning, and preactive planning.

This is because interactive planning is focused on systems thinking and is "based on the belief that an organization's future depends at least as much on what it does between now and then, as on what is done to it."[2] The organization will then create its future by continuously closing the gap between its current state and its desirable current state. The overall result of a case-based approach conducted by Haftor suggests that IP is a powerful methodology in guiding organizational development.[1]

Interactive planning (IP) is a procedure that prescribes how to develop and manage social systems, e.g. organizations, whether they are business or any other kind. Ackoff (1981) expresses the intention of IP in the following terms: "The objective of interactive planning is an effective pursuit of an idealized state. The state is formulated as a design of that system with which the current system’s stakeholders would replace it if they were free to do so. Such a system should be technologically feasible and operationally viable, and it should provide the system with an ability to learn and adapt quickly and effectively."

Interactive planning promotes democratic control by allowing and facilitating the active participation of various stakeholders in the conceptualization and formulation of programs, projects, strategies and techniques. This empowering shift affords the stakeholders to become committed, engaged and grounded decision-makers. Interactive planning, therefore, according to Zeynep Ocak, “expands participants’ conception of what is possible and reveals that the biggest obstructions to achieving the future most desired are often self-imposed constraints”.[3]

Interactive planning also promotes ownership and hence enables the active engagement of stakeholders. It helps map the organization’s current standing vis-à-vis its desired future state. As such, interactive planning enables the organization and its members to be reflexive and self-critical in its process of unfolding and becoming. This “interactive and interpretative process” is the essence of “collaborative planning”.[4]

This method makes the plan itself an indispensable resource of the organization because of its groundedness and correspondence with the organization’s building blocks, namely its policies, human capital, technologies and financial resources, among others. As a living document, it serves as a built-in mechanism to forge dialogue and discussion among the internal and external stakeholders of the organization. Interactive planning seeks to “facilitate exchange of knowledge between stakeholders, consensus building among them, and group-learning processes.”[4]

This collaborative approach in planning investigates at problems as interrelated realities and hence problems are viewed not as mutually exclusive. Considering the strong Systems Thinking influence in interactive planning, problems are viewed in their totality and in the context of their specific details in relation to the social environment where they are situated.[3]

Interactive planning has three unique characteristics:[5]

  1. Interactive planning works backwards from where an organization wants to be now to where it is now.
  2. Interactive planning is continuous; it does not start and stop.
  3. Interactive planning lets the organization’s stakeholders to be involved in the planning process.

Interactive planning has six phases, divided into two parts: Idealization and Realization.

Idealisation

Formulating the mess

This is the process of understanding the organization's current state, capabilities, and changes necessary for improvement. To adequately begin formulating the mess, great effort must be taken to understand and learn about the current state of an organization and its environment. This can be called the "state of the organization or situational analysis." Formulating the mess by understanding the state of the organization and by creating a reference projection will enable the organization to "control or influence" its future. This essentially[6] involves appreciating the situation in-depth. This phase is about comprehensively understanding the organization from possible factors that effect its functioning, impinge upon its effectiveness and efficiency, and influences its future direction.[7] According to Ackoff, in the past, situation analysis consisted of identifying the individual problems confronting an organization and classifying these problems as threats and opportunities, prioritizing them, and then focusing the planning in a way that reflected the priorities set on these elements. By the 1970s, planners began to realize that reality does not consist of sets of independent problems, but a system of interacting problems. Therefore, by dealing with any one problem separately, we ignore the fact that the solution to that problem will interact with other problems. So it became necessary to find a way of formulating reality as a system rather than as a set of independent problems. We call such a system a "mess." One of the characteristics of interactive planning is a methodology for formulating messes and treating them through design.

There are four elements in formulating the "mess" during the Interactive Planning process:

  1. Systems Analysis,
  2. Obstruction Analysis,
  3. Reference Projection, and
  4. Reference Scenario.

The State of the Organization (i.e. Systems Analysis) provides a detailed description of what the organization currently does.[2] It can be illustrated by flow charts; identification of rules and customs practiced by the organization; disclosure of internal and external conflicts which affect organization performance; and identifying trends that could affect organization performance if it continued on the same behavioral pattern by failing to adapt to the constant changes in the environment.

The progress of an organization may be hindered or disrupted by discrepancies, as well as conflicts present which is the theme of obstruction analysis.[8] This may be conflicts between individual members within the organization, availability of resources, or other existing conflicts.

By beginning to analyze the current operation of the system (State of the Organization), elements that obstruct progress become evidently visible in creating a reference projection.[8]

A reference projection is a projection of the future of the organization based on two false assumptions:

  1. There will be no change in the organization's behavior.
  2. The relevant future predicted by the organization is complete and correct.

The reference projection should be formed based on the critical success factors of the organization that will lead to its destruction in its projected future. This method of analysis (a reference projection) will produce "how and why the organization will destroy itself." Critical success factors could include an organization's expenses, revenues, return on investments, and safety records. In all instances, the reference projection should sufficiently illustrate the future of the organization if it did not change its behavior. In this sense the reference projection provides a means to identify potential limiting business strategies and suggest ways to avoid serious future failures.

The implications rooting from systems analysis, obstruction analysis, and reference projection combined are concluded in reference scenario; for organizational members to comprehend the ramifications projected in the organization and collaborate on building the necessary changes.[8]

Ends planning

This is the process of defining what the organization desires to be at the present state, and identifying gaps between the desired present and the current reference projections of the organization. This process is achieved by making explicit exactly what is wanted by an organization. In an organization three specific types of ends are ideals, objectives, and goals. This seeks to work towards identifying the end state that needs to be pursued.[6]

  1. Ideals like certain limits in mathematical formulas can be approached endlessly but can never be reached. Therefore, the gaps between the current state of the organization and an ideal can be reached.
  2. Objectives are a type of ends that can only be attainable in the long run.
  3. Goals are a type of ends that can only be attainable in the short run.

There are three components to achieve Ends Planning:[8]

  1. Idealized design: an ideal design by organizational designers which is viable, feasible, malleable, adaptable, controllable and accessible for improvement
  2. Design of Management Systems
  3. Organizational Design

The identification of participants in Ends Planning necessitates that it is composed of individuals who are immersed in the project/program, "diverse in thought and in gender", "capable of thinking outside the box" and appreciative of the role of research and development (R&D) in organizational development.[3]

Implementation and Control of Interactive Planning Methodology

From Ocak (2015), Interactive Planning Methodology includes the identification of the Five Key Factors that can significantly influence the success of implementation of the new system redesign. This phase identifies the accountability of the what, when, where and how that will make the new system redesign a realization.[3]

  1. Human Factor is one of the important aspects for ensuring success in the process of interactive planning. This recognizes the people involved in the realization of the idealized system redesign.
  2. Organizational Factor acknowledges the fact that in making a change in an organization, it would require the support of management in all levels. This means that in the whole process of the interactive planning management should be involved and engaged in participation.
  3. Work Factor suggests that in any change in the way people work, it would require an effort of constant interaction with people to keep the whole organization on board. This will not only ensure the success of the system redesign, but it will also give opportunities for enhancement that lead to the reinforcement of the plan.
  4. Technology Factor is an important tool to utilize for communicating or aligning the initiatives of the plan. Online platforms trigger collaborations and provide an organized way of disseminating information.
  5. Commitment Factor differentiates people from the organization that are committed to the cause and those that are just compliant. This factor suggests that in principle, all of the people involved in the interactive planning process can influence the way the plan will be implemented.

According to Ocak (2015), this last phase in the Interactive Planning Methodology can be characterized by design controls as it is being implemented and activated. Crucial tasks should be time bound and tagged to a specific working group. These tasks can be specified in terms of the action item to be done and the method of doing it . A regular update of these tasks is necessary to ensure movement and properly address hurdles as it comes up. All these can ensure the efficient activation of the interactive planning process.[3]

Evaluation of Interactive Planning Methodology

Eriksson (2007)[9] in Giannaris (2011)[10] made an evaluation of IP’s empirical usefulness in the development of a medical department at a pharmaceutical company. This time as well, he devised fifteen steps “in terms of [...] Postulates of Interactive Planning, [which] were used as a guide for the actual use of [Interactive Planning] [..] and also [served] as criteria for its evaluation” (p. 4)

Realization

Means Planning

This is the process of determining what needs to be done to close the gaps between the desired present and the current reference projections of the organization. The main objective of means planning is to determine how the gaps are to be closed or reduced, which will provide the instructions needed to close or reduce those gaps. Means come in different forms, depending on the complexity of the gaps. Types of means include: acts, courses of action or procedures, practices, processes, projects, programs, and policies.If end planning is about the ‘‘what’’, means planning is about the ‘‘how’’. This phase seeks to open a deliberation on the enablers that are required in order to realize the objectives and on the approach that needs to be adopted in order to successfully deliver on the program.[6]

The reference scenario is correlated with the idealized design in order to establish the process in filling the gaps (by resolving, solving or absolving).[8] Predicaments are always in existence and providing a control mechanism as well as a monitoring system can support the process. Establishing a diverse way of addressing the gaps presented by the reference scenario and the idealized design, will entail looking at the way obstruction variables interact and the outcomes produced.

Resource Planning

This is the process of identifying what resources are needed, when they will be needed, and what to do in case of shortages/excesses. Resource planning relies heavily on means planning because it provides the backbone from how much resources are inevitably needed. Typically in the resource planning stage of interactive planning five types of resources are focused on: money, capital goods, people, consumables, and data. For each resource type, questions to be addressed are:

  • How much will be required, where, and when?
  • How much will be available at the required time and place?
  • How should each shortage or excess be treated?

This phase is regarding anticipating and forecasting on resources—including approaches, tools, information and knowledge—that enable implementation of plans on the ground.[6] A subsequent process that follows Means Planning is the consequences on the resources (inputs, finances, facilities, staff, services, equipment etc).[8]

Design of Implementation

This is the process of determining "who, what, when, where and how" the plan will be put into action. Implementation is achieved by creating specific instructions based on the means (selected during the means planning process of interactive planning). It consists of implementation decisions and expectations, which should always be monitored and controlled. In addition, the individuals who make the decisions should be available to those responsible for carrying out the decision.

Design of Controls

This is the process of deciding how to monitor the implementation of planned decisions and how to evaluate the plan (whether they are effective or not) once implemented. In the control process procedures are created to: identify expectations, monitor decisions, diagnose problems, prescribe corrective action, and providing feedback to facilitate organizational learning and adaptation.

Interactive planning can be used to design and implement many different areas in management systems. For example, interactive planning can be used in assessing whether or not the organization's occupational safety and health goals meet their present and future needs and are seen as a vital part of a corporation’s on-going success.

In addition, interactive planning establishes a model for evaluating, comprehending, and initiating change management within a corporation's safety and health program. This model enables Environmental Health and Safety professionals to create a process safety management framework to perform a gap analysis of current work practices compared with current company means to re-direct resources. There are circumstances that corporate safety management need to re-align the prism to provide clear, concise direction to employees and/or responsible senior executives.

Comparisons with Value-stream mapping (VSM) and Organization performance model (OPM)

Interactive planning is similar to the value-stream mapping (VSM) process in the sense that they both map out the current state and lay out the path towards a future or an ideal state. However, the two are different in the sense that VSM focuses more on the material and information flows in a value stream or supply chain, while interactive planning focuses more on organizational dynamics. Moreover, VSM's primary intent is to expose losses and wastes, and although it also involves basic action-planning, it does not include a deliberate design of controls as in interactive planning.

Interactive planning is also similar to organization performance model (OPM)[11] in the sense that both are concerned with organizational design, and that both involve an assessment phase and a redesign phase (termed as the idealization and the realization parts in the case of interactive planning). However, OPM focuses more on the assessment and redesign of the cultural elements of an organization, while interactive planning covers the broader organizational system.

Idealized Design

Idealized design is the conceptual process in interactive planning. The concept is on a presumed failure of an organization. But the environment, and resources that supported the life of the previous organization still exists, and the decision to design a new system that will replace the last order “right now” subject to "two constraints (technological feasibility and operational viability) and one requirement (the ability to learn and adapt rapidly and effectively)."[2] Organizational planning in the process of replacing a previously failed organization uses an interactive planning concept in designing a new system for the new organization. The author, Russell L. Ackoff, coined this concept during a conference in Bell Laboratories in 1951 held in New Jersey. In the meeting, the Vice President of Bell Labs made a hypothetical statement, “Gentleman, the telephone system of the United States was destroyed last night.” An issue was raised on the research and development system of the company through which the focus of the change is on designing that would improve a whole system, which will then translate into redesigning and developing parts that will fit the whole system. The statement for the new design as “now” rather than any later time is aimed in the present time to eliminate a potential source of error and to focus the organization’s direction to the new design to begin at a current time realization of the new organization’s system and not on a later time. Also, the concept is better realized when there are virtually no constraints against the new design process; the modification towards the new system becomes more feasible and adaptable to changing internal and external conditions over time.[12]

Technological Feasibility Constraints

The available technology and knowledge during the time of the design are the only practical means for the design of a system to be considered. Any imaginative techniques, like mental telepathy or concepts which appear to be “science fiction” at the time of the design, should not be included in the planning activity.

Operational Viability Constraints

The immediate environment of the design process should adhere during the planning activity. The present includes current laws, regulations, and approval standards, where appropriate because the new design intends to be operationally viable in the existing application and use of an organization.

Learning and Adaptation

An organization is a learning organization that is capable of adapting to internal and external changes. It has the capability of redesigning itself, allowing its internal and external stakeholders to enhance its performance and proactively anticipate change.[2]

Advantages of Interactive Planning

Ocak (2015) stated that in executing the six phases, the advantages of using interactive planning can be said to be many to overcome resource problems in a multi-project environment. These are:

  • The approach facilitates the participation of all members of an organization in the planning process and this endorses a bottom-up approach as opposed to the typical top-down approach to decision making.
  • Innovation carries a lot of weight at any levels of projects but in multi-project environment, innovation is occasionally mentioned but never seems to happen. Interactive planning acknowledges creativity and appreciates out-of-the box thinking.
  • Interactive planning expands participants’ conception of what is possible and reveals that the biggest obstructions to achieving the future most desired are often self-imposed constraints.
  • The participative principle helps generate consensus and commitment and eases the implementation of the outcomes of planning in multi-project environment.
  • Interactive planning facilitates ease of implementation. Important aspects of the interactive planning methodology are transparency and awareness of the project.
  • The methodology enables involving all concerned parties in the decision-making process, which ensures that all parties are heard and all issues are covered. This leads to better and more informed decision making in multi-project environment.
  • It gives all planners an opportunity to create their own future. They do not plan for the future using forecasts that are oftentimes unrealistic and inaccurate, but by using assumptions and possible scenarios about the future. Using current assumptions builds enough flexibility and responsiveness into the design of the system, which enables it to withstand change rapidly. This gives the organization further control over the future.[3]

Interactive Planners

Lumbo (2007) describes interactivists as people who “are not willing to return to a previous state, to settle for things as they are, or to accept the future that appears to confront them. They believe that the future can be created and is dependent upon what one does between now and then.” Lumbo further asserts that when interactivists participate in the planning process, they believe that the process itself is the most important product instead of the plan. As such, interactivists address a certain problem by changing the current state of things, thus affecting outcomes and arriving at what is believed to be more desirable.[8]

Principles of Interactive Planning

Asmu’I and Fitriati (2014) used interactive planning as the methodology to create future planning based on the present problem of Public Transport Services in Banjarmasin and design planning to overcome this problem.  As a methodology, interactive planning allows the design of a desirable present by selecting or inventing ways to come close to the resemblance of its desired future; as such this act of creating the future necessitates continuous initiatives to close the gap between its present and future state (Ackoff, 2001).  To do this, Ackoff (2001) as cited by Asmu’I and Fitriati (2014) highlighted that interactive planning abides by three principles namely: (a) Participatory principle.  This indicates that all stakeholders actively participate in all phases of the planning process in an objective manner. Stakeholders should know their role and how they should play it, which consequently leads to the notion that Interactive planners are not the ones planning but facilitating the process; (b) Continuity principle.  Change is inevitable; as such plans should be reviewed and renewed regularly by developing creative and innovative alternatives in the planning of programs; and (3) Holistic principle. The systems approach is embedded in interactive planning.  A system or organization (or any of its components) should not be treated in isolation; rather, the focus should be the interaction of each of the components of the system so that togetherness and interdependence in planning may be stimulated.[13] 

Criticism of Interactive Planning

As in any concept, Interactive Planning also has its share of criticisms and most notably from the Marxist-oriented sociological point of view. According to Jackson (2000) as cited in Haftor (2011), there are two key issues raised against IP: (1), it does not challenge power structures present in a managerial structure and (2) in the execution of the IP-process, not all stakeholders have a voice.

In defense of IP, Ackoff: (1) shared his experience wherein he has yet to encounter a situation where power-conflicts could not be addressed; and (2) while he recognized that not all stakeholders are actively involved in the process, he proposed those who do not have full participation may "initially be affiliated to the projects as consultants, and thereafter, as work progresses, be recognized as full members of the project and its decision-making."[14][1]


Basic Groups of Participants in Interactive Planning

Planning is the integral process and sub-processes of time and space that deals with preparation, formulation and fruition of decisions about the future[15].  On the other hand, Dror [16] defined planning as a process, whether in formal and legal matters, wherein decisions will have to be approved and implemented by some other body, or a decision maker.  It is a set of plan and consequences that needs to be laid down for a decision maker to make an appropriate and reasonable selection. Milovanovic [17] believed that there is an entire chain of a defined process of decision making, and in interactive planning, there are various participants with various intent of actions.  Laurini[18] suggested that there are three essential links between the participants in interactive planning: politicians, planners and citizens. Healey [19] delineated the participant groups who are significant in the conversation about the problems in community: technical experts, media, neighbours, activists, interested citizens, business and industrial team, selected officials, administration of local, regional and national level. However, interested parties are not always participant parties.  According to Healey [19], participants can be divided in to three main clusters: income-based sector, administration and non-government organizations as a form of organized citizens.  For them the classifications of the participants are anchored on their roles in decision-making.  These are the: proposers, decision makers and the public as the third and last interested party.

Milovanovic[17] stressed that in interactive planning, awareness is the paramount motive for an indepth participation from the different groups.  The quality of plan is highly dependent on the quality of life and the quality of space attached to the plan.  Citizens as participants of the plan are strongly concern only of those outcome that will affect them personally[20].  The differences in capabilities, resources, and qualifications also influence the quality of the decisions.  Because of these differences, Millovanovic[17] suggested to create a division of the participants to warrant the participation of the public and other interest groups.

Incorporating Diversity and Inclusion in Interactive Planning

Diversity refers to the traits and characteristics that make people unique while inclusion refers to the behaviors and social norms that ensure people feel welcome[21]. Diversity can range from differences in races, ethnicities, genders, ages, religions, disabilities, and sexual orientations. It also encompasses differences in education, personalities, skill sets, experiences, and knowledge bases[22].

The word interactive from a people perspective is defined as two people influencing each other[23]. In planning, interaction would be more fruitious if different perspectives were brought into the table. Varying perspectives would arise from individual personalities with unique life experiences [24]. Diversity is expressed in welcoming participants of different walks of life. Inclusion is realized and fulfilled when the perspectives opined by the participants are taken into consideration.

Although there is beauty in uniformity, there is more in diversity, more so in inclusion.


References

  1. Haftor, Darek M. (1 August 2011). "An Evaluation of R.L. Ackoff's Interactive Planning: A Case-based Approach". Systemic Practice and Action Research. 24 (4): 355–377. doi:10.1007/s11213-010-9188-y.
  2. Ackoff, Russell L. (31 May 2001). "A brief guide to interactive planning and idealized design" (PDF).
  3. Ocak, Zeynep (March 2015). Application of Interactive Planning Methodology to Multi-Project Environment (PDF). International Conference on Industrial Engineering and Operations Management. p. 1634. Retrieved 26 February 2020.
  4. Flacke, Johannes (January 2020). "Strengthening Participation using Interactive Planning Support Systems: A Systematic Review". Journal of Geo-Information. 9 (1): 49. Bibcode:2020IJGI....9...49F. doi:10.3390/ijgi9010049.
  5. Ackoff, Russell L. Re-creating the corporation: A design of organizations for the 21st century. New York:Oxford University Press, 1999.
  6. Chowdhury, Rajneesh (28 February 2015). "Using Interactive Planning to Create a Child Protection Framework in an NGO Setting". Systemic Practice and Action Research. 28 (6): 547–574. doi:10.1007/s11213-015-9343-6.
  7. Ackoff, Russell L. (February 1997). "Strategies, systems, and organizations: An interview with Russell L. Ackoff". Strategy & Leadership. 25 (2): 22–27. doi:10.1108/eb054582.
  8. Lumbo, Donna (3 April 2007). Applications of Interactive Planning Methodology. Master of Science in Organizational Dynamics Theses (Thesis).
  9. Eriksson, D. M. (2007). An Evaluation of R. L. Ackoff’s Interactive Planning: A Case of Systemic Development of an Organizational Unit. 13th Australia New Zealand Systems Conference. Auckland, New Zealand.
  10. Giannaris, Pericles (9 September 2011). Implementation Of Interactive Planning. Master of Science in Organizational Dynamics Theses (Thesis).
  11. De Giovanni, Giuseppe. "O.P.M.: Organization Performance Model".
  12. Ackoff, Russell Lincoln; Magidson, Jason; Addison, Herbert J. (2006). Idealized Design: Creating an Organization's Future. Wharton School Pub. ISBN 978-0-13-707111-1.
  13. Fitriati, Rachma (21 February 2014). "Applying Interactive Planning on Leadership in the Organization: The Case of Transforming Public Transport Services in Banjarmasin". Procedia - Social and Behavioral Sciences. 115: 283–295. doi:10.1016/j.sbspro.2014.02.436.
  14. Ackoff, Russell L. (1981). Creating the corporate future. New York: Wiley. p. 246.
  15. Brkovic, B. M. (1992). Predavanja iz urbanistickog i prostornog planiranja. Beograd: Arhitektonski fakultet Univerziteta u Beogradu.
  16. Dror, Y (1973). The planning process: A Reader in Planning Theory. Oxford: Pergamon Press.
  17. Milovanovic, D (2003). Interactive planning - use of the ICT as a support for public participation in planning urban development: Serbia nad Montenegro cases. 39th ISoCaRP Congress.
  18. Laurini, R. (2001). Information Systems for Urban Planning. London: Taylor and Francis.
  19. Healey, P. (2001). Information Systems for Urban Plannig. London: Macmillian.
  20. Pusic, L (2001). Odrzivi grad: ka jednoj sociologiji okruzenja. Beograd: Nova 175.
  21. Mondal, Somen (4 May 2020). "Diversity And Inclusion: A Beginner's Guide For HR Professionals". Ideal Blog.
  22. Krivich, Rose. "Here's Why Different Perspectives Lead to The Best Ideas". Fierce Blog. Retrieved 30 May 2020.
  23. "interactive definition - Google Search". www.google.com. Retrieved 2020-05-30.
  24. "What is Diversity & Inclusion?". Global Diversity Practice. 2018-11-14. Retrieved 2020-05-30.

Further reading

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