HardBall II

HardBall II is a baseball video game developed by Distinctive Software and published by Accolade for the Amiga, DOS and Macintosh computers in 1989/1990.

HardBall II
Developer(s)Distinctive Software
Publisher(s)Accolade
Designer(s)Don Mattrick
Rick Friesen
Chris Taylor
Programmer(s)Chris Taylor
Rick Friesen
Artist(s)Tony Lee
Composer(s)Krisjan Hatlelid
Bernie Vachon
Platform(s)DOS, Amiga, Macintosh
Release1989 (DOS)
1990 (Amiga, Mac)
Genre(s)Sports
Mode(s)Single-player

Summary

It is the first sequel to HardBall!, a successful game released five years prior, and the first game Chris Taylor (who would later go on to develop Total Annihilation and Dungeon Siege) received credits for. The game would later be followed up by HardBall III, 4 5 and 6.

Package Contents

Hardball II includes the following items:

  • Two Floppy Disks
  • Hardball II Manual (60 pages)
  • Hardball II Batting Commands Sheet
  • Hardball II Fielding Command Chart
  • Hardball II Copy Protection Code Wheel
    • The code wheel contains three wheels. The outer wheel contains the last name of baseball players. The middle ring contains the players' first names. The inner ring contains years. When the rings are properly aligned, cut outs in the third ring reveal the players' baseball stats. These stats must be entered into the program before Hardball II will load.[1]

Updates

HardBall II maintains the game play mechanics from Hardball! and adds the following features:

  • Updates and stores stats in "virtually every conceivable category."
  • Stats change from at-bat to at-bat, from game to game.
  • New features include pick offs, league play, and a team editor.
  • More frames of animation per player.
  • Shift the infield and outfield according to each hitter.
  • Addition of seven different stadiums and five different views.
  • New TV Instant Replay feature.
  • Pull-down menus make managing the game easier.

Each of these features are listed on the back of the game's box.[2]

Reception

Sales of HardBall II reached roughly 100,000 copies.[3]

References

  1. "Hardball II Code Wheel".
  2. "Hardball II Box".
  3. Saltzman, Marc (May 18, 2000). Game Design: Secrets of the Sages, Second Edition. Brady Games. p. 425. ISBN 1566869870.
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