Griffin Mountain

Griffin Mountain is a 1981 role-playing game supplement for RuneQuest published by Chaosium.

Contents

Griffin Mountain is a complete fantasy campaign, set in the primitive land of Balazar.[1]

Reception

Eric Goldberg reviewed Griffin Mountain in Ares Magazine #10 and commented that "Griffin Mountain is not just better because it is bigger. Messrs. Kraft, Jaquays and Stafford have created a campaign which demonstrates, by example, what a gamemaster should prepare for a serious role-playing campaign."[2]

Murray Writtle reviewed Griffin Mountain for White Dwarf #27, giving it an overall rating of 9 out of 10, and stated that "This is an exemplary work, full of imagination, clear thought and hard work. It contains much material relevant not only to itself or for a single use, but to many situations and for repeated use. In short, it's a labour of love and a must for all Glorantha-orientated RuneQuest umpires."[3]

David Dunham reviewed Griffin Mountain in The Space Gamer No. 48.[1] Dunham commented that "Griffin Mountain represents the state of the art in published scenarios. It's more than a soulless listing of characteristics or a collection of disjointed encounters. I highly recommend it to all RuneQuest referees, and to anyone who wants an example of how a campaign should be set up."[1]

Reviews

  • Dragon #58 (Feb., 1982)
  • Adventurer #4 (Oct., 1986)

References

  1. Dunham, David (February 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (48): 30.
  2. Goldberg, Eric (September 1981). "Games". Ares Magazine. Simulations Publications, Inc. (10): 30.
  3. Writtle, Murray (October–November 1981). "Open Box". White Dwarf. Games Workshop (Issue 27): 11–12.CS1 maint: date format (link)
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