Gettysburg: The Turning Point

Gettysburg: The Turning Point is a 1986 strategy game by Strategic Simulations for the Atari 8-bit family, Commodore 64, IBM PC compatibles, Atari ST, and Amiga.

Gettysburg: The Turning Point
Commodore 64 cover art
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Chuck Kroegel
David Landrey[1]
Platform(s)Amiga, Atari 8-bit, Atari ST, Commodore 64, MS-DOS
Release
Genre(s)Strategy

Gameplay

Gettysburg: The Turning Point is the first in a series of American Civil War games, and was the first to experiment with a randomized reinforcement schedule for the order of battle.[2]

Reception

Gettysburg, the Turning Point was awarded the Charles S. Roberts Award for "Best Military or Strategy Computer Game of 1986".[3]

The game was named by Computer Gaming World as the Strategy Game of the Year in 1987.[4]

In 1996, Computer Gaming World declared Gettysburg: The Turning Point the 59th-best computer game ever released.[2]

Reviews

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  3. "The 1986 Origins Awards". The Game Manufacturers Association. Archived from the original on 2012-12-16.
  4. "CGW meets Dragon Con 87". Computer Gaming World (42): 62. December 1987.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.