CrimeWave

CrimeWave (not to be confused with the sidescroller Crime Wave by Access Software) is a video game developed by Eidos Interactive. Though originally announced as a multiplatform game,[1] it was ultimately released as a Sega Saturn exclusive in 1997. As a bounty hunter, the player's task is to shoot down criminals within a given time limit, earning the currency, "Meks", as he does so. Earning enough Meks allows him to travel to different regions of the map to score more points.[2]

CrimeWave
Cover art of CrimeWave
Developer(s)Eidos Interactive
Publisher(s)Eidos Interactive
Virgin Interactive (Japan)
Artist(s)Joe Groombridge
David Banner
Composer(s)Joe Myers
Mike Ash
Platform(s)Saturn
Release
  • NA: February 28, 1997
  • EU: 1997
  • JP: June 27, 1997
Genre(s)Driving/Car combat
Mode(s)Single-player

The game takes an isometric overhead view, the cars being pre-rendered sprites but the buildings and scenery being represented in 3D.[3] There was also a playable demonstration disc released in Europe.[4]

Reception

Reception
Review scores
PublicationScore
EGM6.125/10[5]
GameSpot5.3/10[6]
Next Generation[7]
Sega Saturn Magazine73%[8]

CrimeWave received mediocre reviews. While critics complimented the sharpness of the graphics and great amount of detail,[5][6][8][9] they generally found that the sensitive controls,[5][8][9] the high density of vehicles on the road,[5][8] and the rotation of the camera when the player's car turns[5][6][9] make the game disorienting and sometimes frustrating to play. Rob Allsetter wrote in Sega Saturn Magazine, "Although Crimewave has its moments, it's let down by gameplay that's too repetitive and controls that are often frustrating."[8] GamePro's Coach Kyle similarly described it as "an average driving/shooting game that's neither varied enough nor thrilling enough to offer great gunplay."[9] Shawn Smith and Crispin Boyer of Electronic Gaming Monthly were slightly more positive, with Boyer opining, "Crime Wave doesn't offer revolutionary graphics or especially innovative gameplay. It's just a fun title that delivers plenty of arcade action." Co-reviewers Dan Hsu and Sushi-X fell more in line with the majority; Hsu said the game made him throw his controller down in frustration.[5] Ryan MacDonald of GameSpot concluded that CrimeWave "isn't bad", but that the gameplay is limited and average enough that it becomes dull after a relatively short time.[6]

Next Generation had a different take, arguing that the level design and controls are brilliant, but that the mid-level loading "leaves the player frustrated and transforms it into a merely noteworthy game instead of a classic."[7]

References

  1. "Coming Soon: Crime Wave". Sega Saturn Magazine. No. 8. Emap International Limited. June 1996. p. 13.
  2. "Crimewave: No One Is Innocent". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 206.
  3. "NG Alphas: Crimewave". Next Generation. No. 23. Imagine Media. November 1996. p. 115.
  4. CrimeWave Playable Demonstration Disk Information (Europe)
  5. "Review Crew: Crime Wave". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 57.
  6. MacDonald, Ryan (April 22, 1997). "CrimeWave Review". GameSpot. Retrieved 5 February 2018.
  7. "Finals". Next Generation. No. 32. Imagine Media. August 1997. p. 117.
  8. Allsetter, Rob (December 1996). "Review: Crimewave". Sega Saturn Magazine. No. 14. Emap International Limited. pp. 82–83.
  9. "Saturn ProReview: Crime Wave". GamePro. No. 101. IDG. February 1997. p. 84.
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