Conquest Earth
Conquest Earth is a real-time strategy video game, published in 1997 by Eidos Interactive, in which aliens from Jupiter invade Earth.
Conquest Earth | |
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Developer(s) | Data Design Interactive |
Publisher(s) | Eidos Interactive |
Release | August 31, 1997[1] |
Genre(s) | Real-time strategy |
Gameplay
In Conquest Earth, the player can choose to play as Jovians, aliens from Jupiter, or humans.[2] Humans and Jovians have different menu layouts and tactics which they can employ for offensive and defensive actions.[3] Also, the Jovians must deal with the atmosphere of the Earth, which obstructs their view, by using special troops; the humans also face a problem in the sulphur shrouds of Jupiter.[4] The player can take direct control over any unit, or delegate control to commanders.[5] There is a system called "way-points", which allows the players to bind together multiple locations and thus directly give the units a path which they will follow.[6] The Jovians have several tactical maneuvers, including transforming into vehicles and other objects.[7] All enemies will adapt to the moves made in the game, while actively testing the defense or ambushing the troops.[8]
The game uses DirectDraw to enhance the game's terrain and unit visuals, and Real-time stereo distancing for the sounds.[8][9] It implements its own view system for battles. A picture-in-picture option allows to view 3 locations at the same time. The player can choose from two modes of play, normal real-time strategy, or a more complicated variant.
Plot
Conquest Earth tells the story of a futuristic war between humans and Jovians, the gaseous inhabitants of Jupiter.[9]
Credits
Managing Director Stewart Green
Project Manager Eamonn P. Barr
Game Design Stewart Green, Eamonn P. Barr
Lead Programmers Steven J. Batiste, Tony Stoddart
Assistant Lead Programmer Rob Kedward
Programmer Steven Keen
GODS Senior Programmer Christopher Guest
GODS Programmer Alistair Hale
Lead Artists Robert Dorney, Simeon Hankins
Prosthetic Modelling Scott Shore
Special Effects Scott Shore
3D Animation Scenes Dave Garbett
Conceptual Artwork Andrew Price, Simeon Hankins
Studio Effects Ian Deary
Additional Effects Rob James, Simon Scott, Ian Deary, Philip Rowe, Richard Morrall
Music Eat Static Music : Special Thanks for coordinating the use of 'Eat Static' tracks Maurice Bacon (Ultimate Records)
Music : The Copright in the Recordings is owned by the Ultimate Recording Company Limited / Planet Dog (copyright 1997 The Ultimate Recording Company Limited. Published by the Ultimate Musical Publishing Company Limited)
Sound Engineer John Saull
Voice Over Gary Martin
Level Design Eamonn P. Barr, Rob James, Robert Dorney
Game Testers Jermaine McKen, Janet Stansbie, Andy Elwell, Mark Franks, Michael Guest, Adrian Miller, Jean Tomkins, Jay Molloy, Steve Parkes, Ian Gill, Mark Parry, Dave Southall, Scott Shore, Rob James, Eleanor McLeod-Finch, Scott Naylor, Paul Cliff
Manual Robert Dorney
Manual : Additional Input Simeon Hankins, Simon Scott, Eamonn P. Barr, Rob James, Stewart Green, Matthew Miller
References
- "Conquest Earth (PC) Specs". CNET. Retrieved June 10, 2019.
- Clarkson, Mark (November 21, 1997). "Conquest Earth". Computer Gaming World. Retrieved June 10, 2019.
- Staub, Daniel. "Conquest Earth by Eidos". Gamezilla. Retrieved June 10, 2019.
- "Archived copy". Archived from the original on 2016-03-04. Retrieved 2015-11-05.CS1 maint: archived copy as title (link)
- "Conquest Earth". PC Powerplay. No. 18. Future Australia. November 1, 1997. p. 50.
- "Conquest Earth: Eidos successfully invades the strategy genre". Game Players. No. 95. Imagine Publishing. March 1997. p. 42.
- Kasavin, Greg (May 1, 2000). "Conquest Earth Review". Gamespot. Retrieved June 10, 2019.
- "Jupiter Attacks!". PC Zone. No. 47. Future plc. February 1997. p. 18.
- "NG Alphas: Conquest Earth". Next Generation. No. 24. Imagine Media. December 1996. p. 197.