Conquest Earth

Conquest Earth is a real-time strategy video game, published in 1997 by Eidos Interactive, in which aliens from Jupiter invade Earth.

Conquest Earth
Developer(s)Data Design Interactive
Publisher(s)Eidos Interactive
ReleaseAugust 31, 1997[1]
Genre(s)Real-time strategy

Gameplay

In Conquest Earth, the player can choose to play as Jovians, aliens from Jupiter, or humans.[2] Humans and Jovians have different menu layouts and tactics which they can employ for offensive and defensive actions.[3] Also, the Jovians must deal with the atmosphere of the Earth, which obstructs their view, by using special troops; the humans also face a problem in the sulphur shrouds of Jupiter.[4] The player can take direct control over any unit, or delegate control to commanders.[5] There is a system called "way-points", which allows the players to bind together multiple locations and thus directly give the units a path which they will follow.[6] The Jovians have several tactical maneuvers, including transforming into vehicles and other objects.[7] All enemies will adapt to the moves made in the game, while actively testing the defense or ambushing the troops.[8]

The game uses DirectDraw to enhance the game's terrain and unit visuals, and Real-time stereo distancing for the sounds.[8][9] It implements its own view system for battles. A picture-in-picture option allows to view 3 locations at the same time. The player can choose from two modes of play, normal real-time strategy, or a more complicated variant.

Plot

Conquest Earth tells the story of a futuristic war between humans and Jovians, the gaseous inhabitants of Jupiter.[9]

Credits

Managing Director Stewart Green

Project Manager Eamonn P. Barr

Game Design Stewart Green, Eamonn P. Barr

Lead Programmers Steven J. Batiste, Tony Stoddart

Assistant Lead Programmer Rob Kedward

Programmer Steven Keen

GODS Senior Programmer Christopher Guest

GODS Programmer Alistair Hale

Lead Artists Robert Dorney, Simeon Hankins

Prosthetic Modelling Scott Shore

Special Effects Scott Shore

3D Animation Scenes Dave Garbett

Conceptual Artwork Andrew Price, Simeon Hankins

Studio Effects Ian Deary

Additional Effects Rob James, Simon Scott, Ian Deary, Philip Rowe, Richard Morrall

Music Eat Static Music : Special Thanks for coordinating the use of 'Eat Static' tracks Maurice Bacon (Ultimate Records)

Music : The Copright in the Recordings is owned by the Ultimate Recording Company Limited / Planet Dog (copyright 1997 The Ultimate Recording Company Limited. Published by the Ultimate Musical Publishing Company Limited)

Sound Engineer John Saull

Voice Over Gary Martin

Level Design Eamonn P. Barr, Rob James, Robert Dorney

Game Testers Jermaine McKen, Janet Stansbie, Andy Elwell, Mark Franks, Michael Guest, Adrian Miller, Jean Tomkins, Jay Molloy, Steve Parkes, Ian Gill, Mark Parry, Dave Southall, Scott Shore, Rob James, Eleanor McLeod-Finch, Scott Naylor, Paul Cliff

Manual Robert Dorney

Manual : Additional Input Simeon Hankins, Simon Scott, Eamonn P. Barr, Rob James, Stewart Green, Matthew Miller

References

  1. "Conquest Earth (PC) Specs". CNET. Retrieved June 10, 2019.
  2. Clarkson, Mark (November 21, 1997). "Conquest Earth". Computer Gaming World. Retrieved June 10, 2019.
  3. Staub, Daniel. "Conquest Earth by Eidos". Gamezilla. Retrieved June 10, 2019.
  4. "Archived copy". Archived from the original on 2016-03-04. Retrieved 2015-11-05.CS1 maint: archived copy as title (link)
  5. "Conquest Earth". PC Powerplay. No. 18. Future Australia. November 1, 1997. p. 50.
  6. "Conquest Earth: Eidos successfully invades the strategy genre". Game Players. No. 95. Imagine Publishing. March 1997. p. 42.
  7. Kasavin, Greg (May 1, 2000). "Conquest Earth Review". Gamespot. Retrieved June 10, 2019.
  8. "Jupiter Attacks!". PC Zone. No. 47. Future plc. February 1997. p. 18.
  9. "NG Alphas: Conquest Earth". Next Generation. No. 24. Imagine Media. December 1996. p. 197.


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