American Hero (video game)

American Hero is an unreleased adult-oriented interactive movie video game that was in development by Inter-Active Productions and planned to be published by Atari Corporation for the Atari Jaguar CD and PC.[5] It was one of the planned titles that would have made use of the GameFilm, a then-newly developed in-house interactive movie format conceived by former Atari Corp. employee David Schwartz during his time at the company that was first used in Caves of Fear, which served as technology demonstration of the format.[2][6][7]

American Hero
Promotional poster
Developer(s)Inter-Active Productions
Publisher(s)Original release Relaunch
Director(s)Jeff Burr
Producer(s)David A. Jackson
Eric M. Breiman
Designer(s)David M. Schwartz[2]
Artist(s)Flip Filippelli
John Leonhardt
Mathias Fain
Writer(s)David Brandes
Greg Gieras
Composer(s)Jay Flood
Mark Holden[3]
EngineGameFilm
Platform(s)Atari Jaguar CD, PC
ReleaseOriginal release
Relaunch
  • WW: April 2003[4]
Genre(s)Adult, interactive movie
Mode(s)Single-player

In the game, players take the role of former military intelligence operative Jack Devon, who is tasked by his ex-partner Hoover with finding the missing biologist and former crush of his, Laura, who developed an antidote to a deadly virus created by germ warfare specialist Karl Von Kruger, who had already begun spreading the virus through Los Angeles' water supply network in order to take control of the United States, with Jack also being tasked in stopping Kruger before his chemical weapon manages to be spread nationwide. American Hero starred several Hollywood actors such as Timothy Bottoms, Gustav Vintas, Daniel Roebuck and Musetta Vander, in addition of being produced and designed by Schwartz.[2]

Despite the film being completed, American Hero was never turned into a full-fledge GameFilm and due to the commercial failure of the Atari Jaguar platform, the project was cancelled and left unreleased as a result.[5][8] A year later, director Jeff Burr shot new footage in order to remake the project into a more linear movie version, however the negatives were damaged during the cutting process and was deemed to be a loss, leaving the planned feature film version unreleased as well.[9]

In recent years, playable prototype builds for both the Jaguar CD and PC, as well as the source code of American Hero have since been released and sold online by independent groups such as B&C Computervisions and the defunct Jaguar Sector II website, among others.[1] It has also been showcased across fan festivals dedicated to the system such as JagFest UK.

Gameplay

Gameplay screenshot showcasing one of the game's multiple scenes after making a decision.

As with Atari's Caves of Fear, American Hero is an interactive movie game that uses full motion video (FMV) to present the story and gameplay, similar to Digital Pictures' Sewer Shark and Netflix's Black Mirror: Bandersnatch, where players are instructed by the in-game text messages or a subliminal voice heard on the background to make Jack Devon perform a choice under quick time events by pressing the A button on the controller, which can alter the course of the narrative and create a branching storyline, leading to different outcomes on each playthrough such as having the main character killed by enemies or setpieces. Due to its use of the GameFilm technology, scenes play and alter between each other without visible pausing, streamlining the experience and giving them a smooth narrative flow as a result, unlike most FMV titles released at the time.[5][6][7] The main objective of the game is to find biologist Laura and stop Karl Von Kruger from spreading his virus nationwide. The game also features uncensored cutscenes, with visible nudity.

History

American Hero was shelved due to the commercial failure of the Atari Jaguar and Jaguar CD platforms.

American Hero was produced and designed by David M. Schwartz, who was previously involved with the aforementioned Caves of Fear and creator of the then-newly developed in-house interactive movie format GameFilm, which allowed for data arranged in clips representing video film having multiple segments, matching another one other in order to make the splice seamlessly when played in series as a result.[2][5][6][7] The soundtrack was composed by Mark Holden.[3] Although the filming process for the project was being completed, it was never turned into a full-fledge GameFilm and due to the commercial failure of the Jaguar platform, which meant the cancellation of the game as a result, however Jeff Burr later decided a year after to shot new scenes in hopes of remaking the project into a feature film but due to the damage of the negative films done during the cutting phase, it was deemed as a loss for the producers at Showcase Entertainment, leaving the project unfinished as a result.[5][8][9]

Release

Sometime in the 2000s, a playable prototype build of American Hero for Jaguar CD was found by Atari historian and video game collector Glenn Bruner, with homebrew programmer Scott Walters writing a CD booting program to run the title.[5] In 2003, community member Stone of AtariAge produced a limited run of the Jaguar CD, complete with custom artwork and case, which was sold and showcased at the fan festival JagFest UK 2003.[4][10][11][12][13] On September 13 of the same year, Atari historian Curt Vendel released the Jaguar GameFilm engine for free online, which contained material related to the game.[14] It was also made available to be downloaded for free by defunct website Jaguar Sector II and for purchase in physical format by B&C Computervisions.[15][16] From July to August 2008, a build of the PC version and the game's source code was made available for sale by Jaguar Sector II under CD compilations for PC titled American Hero PC Files & Beta and Jaguar Source Code Collection respectively.[1][4]

References

  1. Smith, Jason. "Jaguar Sector II Atari Jaguar Software Price and Rarity Guide". jaysmith2000.com. Archived from the original on 2013-11-17. Retrieved 2019-04-01.
  2. "David Schwartz". LinkedIn. Retrieved 2019-04-01.
  3. "Mark Holden". LinkedIn. Retrieved 2019-04-01.
  4. Smith, Jason. "Atari Jaguar Timeline". jaguarsector.com. Archived from the original on 29 June 2013. Retrieved 2019-04-01.
  5. Reutter, Hans (November 28, 2000). "Unreleased Or Unfinished Jaguar Games - American Hero CD". cyberroach.com. Archived from the original on October 1, 2017. Retrieved March 29, 2019.
  6. M. Schwartz, David (March 4, 1997). "Interactive game film". United States Patent and Trademark Office. Retrieved 2019-04-01.
  7. Reutter, Hans (November 26, 2000). "Unreleased Or Unfinished Jaguar Games - Caves Of Fear CD". cyberroach.com. Archived from the original on October 1, 2017. Retrieved March 29, 2019.
  8. "American Hero (1995 Video Game) - Trivia". IMDb. Retrieved 2019-04-02.
  9. "American Hero (1997) - Trivia". IMDb. Retrieved 2019-04-02.
  10. Stone (April 11, 2003). "American Hero numbers". AtariAge. Archived from the original on April 2, 2019. Retrieved April 2, 2019.
  11. S.T.A.R. (May 2003). "MÁS JAGFEST". Matranet (in Spanish). No. 17. Matralienation. Archived from the original on 2019-04-02. Retrieved 2019-04-02.
  12. Lai, Shiuming (July 2003). "Features: JagFest UK 2003 continued..." MyAtari. No. 33. myatari.net. p. 3. Archived from the original on 2004-01-02. Retrieved 2020-01-08.
  13. "Jagfest UK : 14 & 15 juin 2003 à Rochester (Angleterre)" (in French). Archived from the original on 2004-09-06. Retrieved 2019-04-02.
  14. Vendel, Curt (September 11, 2003). "Jag Gamefilm Engine with American Hero code..." AtariAge. Retrieved 2019-04-02.
  15. jaysmith2000 (January 23, 2005). "American Hero free". AtariAge. Archived from the original on April 2, 2019. Retrieved April 2, 2019.
  16. Stone (July 23, 2011). "American Hero CD?". AtariAge. Archived from the original on April 2, 2019. Retrieved April 2, 2019.
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