Alien Armies

Doctor Who Alien Armies is a series of Doctor Who Trading Cards, released by Panini UK in October 2009. The set was designed to be a thorough re-design of the Battles in Time cards which, due to the price, failed to attract the wanted audience.[1] Packs of cards cost 50p, with each pack containing six cards.[2] Starter packs were available, containing a collector's binder, gameboard & rules, four packets of cards, and at certain stores, a limited edition card. Collector Tins, containing 60 cards, were available from The Entertainer and Toys 'R' Us, each containing a limited edition card.

Cards

There are 266 cards to collect:

  • 180 Standard Cards. These cards cover the series from "The Christmas Invasion" to "Planet Of The Dead".
  • 40 Glitter Foils. These cards are mainly shiny editions of the standard cards, with only one or two new cards.[1]
  • 20 Super Foils. These cards are the stronger characters from the show, e.g. Davros, the Cult of Skaro and the Cybermen.
  • 20 Super Foil Emboss. The ten incarnations of the Doctor, and all of the Doctor's companions from "Journey's End".
  • 6 Limited Edition Cards. These were only available in selected stores, with selected products:
  1. Dalek: exclusive to the W H Smith starter packs (although not all branches held the exclusive card, due to being supplied by local suppliers).[3]
  2. Davros: exclusive to the Asda starter packs.
  3. Rose Tyler: exclusive to the RS McColl starter packs.
  4. The Tenth Doctor (1 - with glasses): exclusive to The Entertainer collector's tins.
  5. Cyberman: exclusive to the Toys 'R' Us collector's tins.
  6. The Tenth Doctor (2): exclusive to Doctor Who Magazine, issue 414.

A further six limited edition cards were printed but, due to lack of interest in exclusive cards, were not distributed.[3]

Card categories

The Cards are categorised under five categories:

The card categories come into play when the cards are used on the gameboard. There are a total of 20 equipment cards, plus an even number of Villain and Ally cards. Each card shows a specific value for use in the game, the card with the highest value always wins the round.

  1. Doctor Who Magazine 414.
  2. Doctor Who Adventures 138.
  3. David J. Howe, Howe's Transcendental Toybox: The Unauthorised Guide to "Doctor Who" Collectibles, Telos Publishing, 2003.


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