Agent Armstrong

Agent Armstrong is an action platformer video game for PlayStation and Microsoft Windows developed by King of the Jungle and published by Virgin Interactive.

Agent Armstrong
Agent Armstrong PAL front cover (PS1)
Developer(s)King of the Jungle
Publisher(s)Virgin Interactive
Designer(s)Jolyon Myers, Raffaele Cecco
Programmer(s)Raffaele Cecco
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation
  • EU: 18 September 1997
  • JP: 4 December 1997
Microsoft Windows
Genre(s)Action platformer
Mode(s)Single-player

Plot

In the 1935, the British Secret Service's most respected asset, Agent Armstrong, must put a stop to a mysterious, evil organisation known as the Syndicate.[1] He has escaped from the Syndicate with their plans that reveal their weakness. Armed with this information, he chases the Syndicate and their leader Spats Falconetti around the globe as they are gradually taking over the world.[2]

Gameplay

Screenshot of the jungle level showing action with enemy mortars.

The game is presented as a side-scrolling 3D platformer, meaning that along with left to right movement, the character can also move back (away from the screen) and forwards (towards the screen). It is broken down into 30 levels taking place in various different locations such as Chicago and the Amazon. The player, armed with a gun and grenades[3] must fight their way through various enemies and large mid-level and end-level bosses.[4] In addition to simply killing enemies the game also contains mission based tasks or objectives that must be completed[4] such as destroying Syndicate supply crates in the level.

The tone of the game humorous with funny cutscenes and FMV sequences.

A secret option that allowed for the game to be played in black in white with Pathé News style commentary was removed from the German release of the game.[1]

Development

The game runs at 60 frames per second due to specially created set construction software.[1][4]

Jolyon Myers, one of the lead developers stated in an interview with Retro Gamer magazine that parts of Agent Armstrong were inspired by the game ThunderJaws.[5] He also states on his portfolio website that he created the backgrounds for the game in Deluxe Paint[6] and the cover art and other renders using 3D studio.[7]

Reception

Computer and Video Games magazine gave the game 2 out of 5 stating that "the action is repetitive with the same old thing to do all the way through the game.[3]

Jeuxvideo.com gave the game 14 out of 20 in a retrospective review in 2012.[8]

References

  1. Playstation Plus UK Volume 2 Issue 09. June 1997. pp. 48.
  2. Box Office Magazines Ltd. (August 1997). Total Games. Box Office Magazines Ltd. p. 29.
  3. Lomas, Ed (September 1997). Computer and Video Games - Issue 190 (1997-09)(EMAP Images)(GB). p. 78.
  4. Total Playstation Volume 2 issue 4. p. 24.
  5. Retro Gamer UK Issue 184. pp. 81.
  6. "AA – Backgrounds B". jolyon myers. 2013-05-06. Retrieved 2019-06-22.
  7. "AA – Renders". jolyon myers. 2013-05-06. Retrieved 2019-06-22.
  8. "Test du jeu Agent Armstrong sur PS1". Jeuxvideo.com (in French). Retrieved 2019-06-22.
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