Zaxxon's Motherbase 2000
Zaxxon's Motherbase 2000 | |
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![]() North american cover art | |
Developer(s) | CSK Research Institute Corp. |
Publisher(s) | Sega |
Director(s) |
Shinya Izumi Takeshi Niimura |
Producer(s) | Hiroshi Aso |
Designer(s) |
Toshikazu Nagasato Yuichiro Kuroda |
Programmer(s) |
Makoto Nakamura Masanori Sato Tooru Kujirai |
Artist(s) |
Emi Kurabayashi Kiyoshi Fujita Yuzi Yamashita |
Composer(s) |
Masami Yitsuse Naoshi Kunisawa |
Platform(s) | Sega 32X |
Release | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, multiplayer |
Zaxxon's Motherbase 2000 (known simply as Motherbase in Europe and Parasquad in Japan) is a shoot 'em up released in 1995 for the Sega 32X.
Graphics
It is the only Zaxxon game to use polygon graphics, though it still uses an isometric perspective as seen in previous games in the series, and relies on 2D graphics for the backgrounds and scenery.
Reception
Zaxxon's Motherbase 2000 received moderately negative reviews. On release, Famicom Tsūshin scored the game 25 out of 40.[1] The four reviewers of Electronic Gaming Monthly scored it a 5.375 out of 10. They especially criticized the removal of the ability to change altitude, which they regarded as one of the Zaxxon series's defining features, and all but one of the reviewers felt that the new jump ability was nearly useless. They approved of the 2D backgrounds but derided the polygon graphics as rough and the controls as sluggish, and generally agreed that the game was not as fun as previous Zaxxon games.[2] GamePro praised the jump ability as the game's only redeeming feature. Though they allowed that some shooter fans would enjoy the game, they felt the gameplay and graphics to be mediocre, and criticized that the game does not resemble the original Zaxxon strongly enough to justify using the Zaxxon name.[3] Next Generation outright panned the game, arguing that the removal of the ability to change altitude strips Zaxxon of any interest. They also cited slowdown, glitches, and a poorly-designed two-player mode, and concluded, "Zaxxon's MotherBase 2000 is graphically ugly, slow, boring, repetitive, and a game that is truly unworthy of any stars. We'll still give it one star in memory of the much more playable original."[4]
References
- ↑ NEW GAMES CROSS REVIEW: パラスコード. Weekly Famicom Tsūshin. No.344. Pg.31. 21 July 1995.
- ↑ "Review Crew: Zaxxon's Motherbase 2000". Electronic Gaming Monthly. No. 71. Sendai Publishing. June 1995. p. 36.
- ↑ "ProReview: Zaxxon's Motherbase 2000". GamePro. No. 82. IDG. July 1995. p. 46.
- ↑ "Zero". Next Generation. No. 7. Imagine Media. July 1995. p. 69.