Wargasm

Wargasm
Developer(s) Digital Image Design
Publisher(s) Infogrames United Kingdom (Europe)
Infogrames Entertainment, Inc. (North America)
Designer(s) Martin Kenwright
Composer(s) Robin Anderson
Engine 3Dream
Platform(s) Windows
Release
  • NA: December 31, 1998
  • EU: December 31, 1998
Genre(s) First-person shooter, third-person shooter, real-time strategy
Mode(s) Single player, multiplayer

WARGASM (or War Ground Air Special Missions) is a 3D action / real-time strategy game developed by Digital Image Design and published by Infogrames for the PC Windows in 1998.

Gameplay

The game uses the 3Dream engine to process populated and varied battlefields, as well as relatively advanced graphical elements for its time of release. Acting as the commander of an army, the player of Wargasm directs the actions of AI friendly units via a simple control interface on a 2D overhead map, and if desired can jump his or her perspective to, and take direct control of, any allied unit in the 3D real-time environment.

Playable characters available to the player are a regular infantryman, or a special forces soldier driving either a tank, an armored personnel carrier or a helicopter. The in-battle event of airstrikes are carried out by ground attack aircraft and stealth bombers, but can not be controlled by the player.

Plot

The game is set in the year 2065, and the world's military forces have been transferred to the World Wide War Web in an effort to eliminate the loss of actual human life. Every country, whether they be a superpower or in the Third World, have been represented accordingly. Wars are fought through this system, and the winner of each battle takes the loser's electronic infrastructure. However, the system is flawed, and is prone to hacking. In this state of "wargasm," the world has fallen into a state of corruption. It is the player's duty to bring order back to the world.


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