Tsugunai: Atonement

Tsugunai: Atonement
North American cover art
Developer(s) Cattle Call
Publisher(s)
Director(s) Yoshihiro Yamamoto
Designer(s)
  • Katsutoshi Sasaki
  • Shigeki Sugimoto
Programmer(s) Hirotoshi Kuwabara
Writer(s) Katsutoshi Sasaki
Composer(s) Yasunori Mitsuda
Platform(s) PlayStation 2
Release
Genre(s) Role-playing
Mode(s) Single-player

Tsugunai: Atonement (つぐない) is a role-playing video game developed by Cattle Call for the PlayStation 2 game console. The game was published by Sony Computer Entertainment in Japan in February 2001 and was published by Atlus in North America in November 2001.

Story

The main character, Reise, is a Raven, a sort of mercenary who takes dangerous jobs to earn a living. The game opens as Reise climbs an ancient tower to retrieve the Treasure Orb, a sacred artifact. In doing so, he angers the gods, who retaliate by separating Reise's body and soul. In order to atone for his sins, Reise must demonstrate kindness and courage by assisting the denizens of a small fishing village. He accomplishes this by possessing the bodies of those he needs to help, in order to allow them to accomplish tasks that they will not or cannot accomplish by themselves. In time, he ends up saving the village from a great evil.

Gameplay

The game is broken up into around 35 different "quests". Some of them involve the principal characters, while some are more peripheral and lets the player explore the lives of some of the other characters in the village. All combat-oriented quests involve the principal characters. Once Reise meets the quest's objective, the quest is solved and the story advances, often changing the situation in the village and opening up new quests.

Even though the game involves many different characters, the mechanics treat the characters as equal, except in the case of the weapons they can equip. Magic, supplementary equipment, and items are carried over from quest to quest, regardless of whom Reise possesses.

Music

The musical score for Tsugunai: Atonement was written by composer Yasunori Mitsuda, better known for his earlier work on games in the Chrono series, Mario Party, Xenogears, and Shadow Hearts.[3][4] The official soundtrack, featuring enhanced instrument samples, titled an cinniùint and was released in Japan on December 25, 2001.[5]

Reception

Tsugunai: Atonement sold poorly, debuting at number 19 on the Famitsu Japanese sales chart and selling 6,261 units.[6] Upon its release in North America, the game was met with a mostly average critical reception alongside some mixed reviews. Tsugunai: Atonement currently holds aggregate scores of 68.5% on GameRankings and 67 out of 100 on Metacritic.[7][8]

References

  1. Sony staff. "tsugunai 〜つぐない〜" (in Japanese). Sony Computer Entertainment. Retrieved April 4, 2012.
  2. IGN staff (November 29, 2001). "Tsuganai Ships Today! Rejoice!". IGN. Retrieved April 4, 2012.
  3. Kennedy, Sam (January 28, 2008). "Radical Dreamer: Yasunori Mitsuda". 1UP.com. Ziff Davis. Archived from the original on November 3, 2012. Retrieved April 6, 2012.
  4. Hill, Doug (October 5, 2001). "Atlus Talks Hoshigami, Tsugunai, and Wizardry". RPGamer. Retrieved April 6, 2012.
  5. Kanzaki, Sumire (January 8, 2002). "Tsugunai Soundtrack Sees Release". RPGFan. Retrieved April 6, 2012.
  6. Famitsu staff (March 1, 2001). "ゲームソフト販売ランキング TOP30" [Gamesoft Marketing Rankings Top 30]. Famitsu (in Japanese). Enterbrain. Retrieved April 6, 2012.
  7. "Tsugunai: Atonement for PlayStation 2". GameRankings. CBS Interactive. Retrieved April 6, 2012.
  8. "Tsugunai: Atonement for PlayStation 2". Metacritic. CBS Interactive. Retrieved April 6, 2012.
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