Solar Eclipse (video game)

Solar Eclipse
Developer(s) Crystal Dynamics
Publisher(s) Crystal Dynamics
Platform(s) Sega Saturn, PlayStation
Release Sega Saturn[1]
PlayStation[2]
  • EU: November 1996
Genre(s) Space flight simulation
Mode(s) Single-player

Solar Eclipse (released as Titan Wars in Europe) is a 1995 space flight simulation video game developed and published by Crystal Dynamics. It was released exclusively for the Sega Saturn in North America and Japan, but in Europe a port for the PlayStation was also released.

Solar Eclipse was developed under the title "Titan", but the American marketing team decided it would sell better if published as a sequel to the 1994 video game Total Eclipse, especially as the two featured similar gameplay and graphical style.

Gameplay

Solar Eclipse is a hybrid of rail shooter and free-roaming space combat simulation; the general direction of the ship's flight is locked in, but the player may maneuver vertically and horizontally over a substantial area, and can at certain points choose from multiple routes.[3]

Reception

The four reviewers of Electronic Gaming Monthly gave the Saturn version a 7.75 out of 10 average. They praised the intense gameplay, the considerable strategy required to elude enemy fire, and the solid graphics.[4] GamePro's Captain Squideo had a more mixed reaction, criticizing the partially on-rails flight and saying the landscapes and enemies become repetitious. He concluded that the game is nonetheless fun to play and "eclipses most other shooters", but that these problems would discourage repeat plays.[5]

References

  1. "Solar Eclipse Release Information for Saturn". GameFAQs. Retrieved July 25, 2011.
  2. "Titan Wars Release Information for PlayStation". GameFAQs. Retrieved July 25, 2011.
  3. "Solar Eclipse". Electronic Gaming Monthly. No. 76. Sendai Publishing. November 1995. pp. 122–123.
  4. "Review Crew: Solar Eclipse". Electronic Gaming Monthly. No. 78. Sendai Publishing. January 1996. p. 42.
  5. "ProReview: Solar Eclipse". GamePro. No. 89. IDG. February 1996. p. 60.
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