Robot City (video game)

Robot City
Boxart
Developer(s) Brooklyn Multimedia
Publisher(s) Byron Preiss Multimedia
Platform(s) Windows, Mac OS
Release December 31, 1995
Genre(s) Graphic adventure
Mode(s) Single player

Robot City is a graphic adventure game developed by Brooklyn Multimedia and published by Byron Preiss Multimedia. It was released on December 31, 1995 for Macintosh and Windows 95. It is a point-and-click mystery game in which the player controls Derec, the main character in Isaac Asimov's Robot City.

Gameplay

In the vein of Myst and other graphic adventure games from the time, Robot City features a first-person perspective. The player must click to move around Robot City and interact with the 3-D environment. Unlike Myst, however, character interaction is an integral part of the game. A conversation system allows the reader to pick between a number of topics to talk about, and the player's choices can have significant in-game consequences. The game has multiple endings which also depend on the player's actions. The puzzles in the game are fairly straightforward, such as connecting the right wires and data chips to rebuild a robot. The real puzzles lie in choosing the right things to say in order to persuade other characters. This is where Asimov's Three Laws of Robotics really come into play. For example, a robot might block access to a certain area because it has been ordered to do so (it is following the second law). However, if you tell the robot that the real murderer is chasing you then the robot will let you enter; failure to do so would constitute allowing harm to come to a human through inaction, and the first law takes priority over the second in the game.

Story

The story of the game closely follows Robot City, a series of novels inspired by Isaac Asimov's Three Laws of Robotics.

Reception

Entertainment Weekly gave the game a B- and wrote that "Based on Isaac Asimov's oft-quoted Three Laws of Robotics, Robot City is pretty much what you'd expect: a mystery thriller in which you, a human stranded in a city of robots, have to reason your way out of a sticky predicament caused by the murder of a fellow Homo sapiens. If you're a die-hard Asimov fan, this game will be as pleasurable as rereading all his Robot novels. If you're not — and frankly, my tastes run more toward Ray Bradbury — you'll be pulling the plug on this unwieldy bucket of bolts in no time."[1]

References


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