Randall N. Bills

Randall N. Bills
Nationality American
Occupation Game designer

Randall N. Bills is a game designer who has worked primarily on role-playing games.

Career

Randall N. Bills had been a fan of Battletech back in the early 1990s when he met then-line-developer Bryan Nystul at Gen Con 27 over an all-night game of The Succession Wars (1987).[1]:433 During the next year and a half, Bills had gotten to know some of the FASA staff better, even touring their Chicago headquarters, while simultaneously writing for the fan club's Mechwarrior Quarterly.[1]:433 When FASA had an assistant developer job open up in late 1995, they had made sure Bills got the invite and eventually hired him.[1]:433 By 2000, Bills had become the Battletech Line Developer.[1]:433 In the meantime Bills had also begun writing Battletech fiction, and produced two novels for the original era of the game: Path of Glory (2000) and Imminent Crisis (2002).[1]:433 After FASA, Bills went to work for WizKids.[1]:433 When WizKids acquired the rights to the future of the BattleTech Franchise (re-christened as MechWarrior), they approached several of the established BattleTech authors including Bills and Michael A. Stackpole to resurrect the novel franchise.[2] In 2001, FanPro LLC hired Bills to continue with his job as Battletech Line Editor; that made Bills FanPro LLC's second and only other employee.[1]:434 FanPro continued on with the Battletech line for the next few years, all under Bills' guidance.[1]:435

Bills heard about Loren L. Coleman's idea for a new business, and in 2003 Coleman created the company InMediaRes Productions to hold his vision, which he founded with Heather Coleman, Randall Bills, Tara Bills, and Philip DeLuca.[1]:433 InMediaRes kicked things off with the fiction of founders Bills and Coleman.[1]:433 Bills continued working at WizKids through 2004.[1]:434 In 2007, Rob Boyle and Bills tried to buy FanPro LLC from Fantasy Productions and when that did not work out they threatened to leave and implied that they would be bidding for the WizKids licenses, which were just coming up for renewal. WizKids stepped in to mediate; although they were not willing to let Boyle and Bills create a new company, they were willing to give the licenses to InMediaRes.[1]:435 After acquiring the rights to Shadowrun and Battletech, InMediaRes took on Boyle and Bills as regular staff – which had been part of the agreement with WizKids; Boyle remained as the Shadowrun Line Editor for the next few years, while Bills became a Managing Director of InMediaRes (with Herb Beas taking over as Battletech Line Director).[1]:435 InMediaRes created the subsidiary Catalyst Game Labs to hold their new gaming rights.[1]:435 At the end of 2009, Catalyst did a financial audit and discovered that a substantial amount of money had gone missing; Bills would later explain the losses by saying that the audit had discovered that a "co-mingling of funds between the personal and business had occurred involving the company's primary shareholders".[1]:437

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
  2. Michael A. Stackpole. "The Return".
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