Progress in artificial intelligence

Progress in machine classification of images
The error rate of AI by year. Red line - the error rate of a trained human on a particular task

Artificial intelligence applications have been used in a wide range of fields including medical diagnosis, stock trading, robot control, law, scientific discovery and toys. However, many AI applications are not perceived as AI: "A lot of cutting edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore."[1] "Many thousands of AI applications are deeply embedded in the infrastructure of every industry."[2] In the late 1990s and early 21st century, AI technology became widely used as elements of larger systems,[2][3] but the field is rarely credited for these successes.

To allow comparison with human performance, artificial intelligence can be evaluated on constrained and well-defined problems. Such tests have been termed subject matter expert Turing tests. Also, smaller problems provide more achievable goals and there are an ever-increasing number of positive results.

Current performance

Game Champion year[4] Legal states (log10)[5] Game tree complexity (log10)[5] Game of perfect information? Ref
Othello (reversi)19972858Perfect[6]
Draughts (checkers)19942131Perfect[7]
Chess199746123Perfect
Scrabble2006[8]
Shogi201771226Perfect[9]
Go2016172360Perfect
2p no-limit hold 'em2017Imperfect[10]
StarCraft-270+Imperfect[11]

In his famous Turing test, Alan Turing picked language, the defining feature of human beings, for its basis.[12] Yet, there are many other useful abilities that can be described as showing some form of intelligence. This gives better insight into the comparative success of artificial intelligence in different areas.

In what has been called the Feigenbaum test, the inventor of expert systems argued for subject specific expert tests.[13] A paper by Jim Gray of Microsoft in 2003 suggested extending the Turing test to speech understanding, speaking and recognizing objects and behavior.[14]

AI, like electricity or the steam engine, is a general purpose technology. There is no consensus on how to characterize which tasks AI tends to excel at.[15] Some versions of Moravec's paradox observe that humans are more likely to outperform machines in areas such as physical dexterity that have been the direct target of natural selection.[16] While projects such as AlphaZero have succeeded in generating their own knowledge from scratch, many other machine learning projects require large training datasets.[17][18] Researcher Andrew Ng has suggested, as a "highly imperfect rule of thumb", that "almost anything a typical human can do with less than one second of mental thought, we can probably now or in the near future automate using AI."[19]

Games provide a high-profile benchmark for assessing rates of progress; many games have a large professional player base and a well-established competitive rating system. AlphaGo brought the era of classical board-game benchmarks to an close. Games of imperfect knowledge provide new challenges to AI in the area of game theory; the most prominent milestone in this area was brought to a close by Libratus' poker victory in 2017.[20][21] E-sports continue to provide additional benchmarks; Facebook AI, Deepmind, and others have engaged with the popular StarCraft franchise of videogames.[22][23]

Broad classes of outcome for an AI test may be given as:

  • optimal: it is not possible to perform better (note: some of these entries were solved by humans)
  • super-human: performs better than all humans
  • high-human: performs better than most humans
  • par-human: performs similarly to most humans
  • sub-human: performs worse than most humans

Optimal

Super-human

High-human

  • Crosswords: c. 2012[39][40]
  • Dota 2: 2018[41]
  • Bridge card-playing: According to a 2009 review, "the best programs are attaining expert status as (bridge) card players", excluding bidding.[42]

Par-human

Sub-human

Past and current predictions

An expert poll around 2016, conducted by Katja Grace of the Future of Humanity Institute and associates, gave median estimates of 3 years for championship Angry Birds, 4 years for the World Series of Poker, and 6 years for StarCraft. On more subjective tasks, the poll gave 6 years for folding laundry as well as an average human worker, 7–10 years for expertly answering 'easily Googleable' questions, 8 years for average speech transcription, 9 years for average telephone banking, and 11 years for expert songwriting, but over 30 years for writing a New York Times bestseller or winning the Putnam math competition.[52][53][54]

Chess

Deep Blue at the Computer History Museum

An AI defeated a grandmaster in a regulation tournament game for the first time in 1988; rebranded as Deep Blue, it beat the reigning human world chess champion in 1997.[55]

Estimates when computers would exceed humans at Chess
Year prediction madePredicted yearNumber of YearsPredictorContemporaneous source
1957 1967 or sooner10 or lessHerbert A. Simon, economist[56]
1990 2000 or sooner10 or lessRay Kurzweil, futuristAge of Intelligent Machines[57]

Go

AlphaGo defeated a European Go champion in October 2015, and defeated one of the world's top players, Lee Sedol, in March 2016. According to Scientific American and other sources, most observers had expected superhuman Computer Go performance to be at least a decade away.[58][59][60]

Estimates when computers would exceed humans at Go
Year prediction madePredicted yearNumber of yearsPredictorAffiliationContemporaneous source
1997 2100 or later100 or morePiet Hutt, physicist and Go fanInstitute for Advanced StudyNew York Times[61][62]
2007 2017 or sooner10 or lessFeng-Hsiung Hsu, Deep Blue leadMicrosoft Research AsiaIEEE Spectrum[63][64]
2014 202410Rémi Coulom, Computer Go programmerCrazyStoneWired[64][65]

Human-level artificial general intelligence (AGI)

AI pioneer and economist Herbert A. Simon inaccurately predicted in 1965: "Machines will be capable, within twenty years, of doing any work a man can do". Similarly, in 1970 Marvin Minsky wrote that "Within a generation... the problem of creating artificial intelligence will substantially be solved."[66]

Four polls conducted in 2012 and 2013 suggested that the median estimate among experts for when AGI would arrive was 2040 to 2050, depending on the poll.[67][68]

The Grace poll around 2016 found results varied depending on how the question was framed. Respondents asked to estimate "when unaided machines can accomplish every task better and more cheaply than human workers" gave an aggregated median answer of 45 years and a 10% chance of it occurring within 9 years. Other respondents asked to estimate "when all occupations are fully automatable. That is, when for any occupation, machines could be built to carry out the task better and more cheaply than human workers" estimated a median of 122 years and a 10% probability of 20 years. The median response for when "AI researcher" could be fully automated was around 90 years. No link was found between seniority and optimism, but Asian researchers were much more optimistic than North American researchers on average; Asians predicted 30 years on average for "accomplish every task", compared with the 74 years predicted by North Americans.[52][53][54]

Estimates of when AGI will arrive
Year prediction madePredicted yearNumber of yearsPredictorContemporaneous source
1965 1985 or sooner20 or lessHerbert A. SimonThe shape of automation for men and management[66][69]
1993 2023 or sooner30 or lessVernor Vinge, science fiction writer"The Coming Technological Singularity"[70]
1995 2040 or sooner45 or lessHans Moravec, robotics researcherWired[71]
2008 NeverGordon E. Moore, inventor of Moore's LawIEEE Spectrum[72]
2017 202912Ray KurzweilInterview[73]

See also

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