Praey for the Gods

Praey for the Gods
Developer(s) No Matter Studios
Publisher(s) No Matter Studios
Engine Unity
Platform(s) Microsoft Windows, PlayStation 4, Xbox One
Genre(s) Action-adventure, survival
Mode(s) Single-player

Praey for the Gods is an action-adventure survival game being developed by No Matter Studios.[1] The game was initially developed under the name Prey for the Gods, but was changed as part of a trademark dispute with ZeniMax Media over the Prey name.[2]

Gameplay

The character will start off her journey on a frozen island without any equipment whatsoever, wherein she must find items, to survive dynamically generated weather, and climb onto massive bosses in order to defeat them.[3] Players will track giants on the island and find ways to climb them to defeat them, using weapons they find on the island to approach these giants however they choose.[4]

The game has an exhaustion system. Everything the player does will affect the level of exhaustion. To illustrate, the player will walk slower in deep snow, and to spend too long or to run too fast will affect those levels. Said element will likewise slow down the player to the point where it is easier for the in-game giants to catch up. Furthermore, dodging and sprinting can help to avoid attacks but will also wear on the exhaustion system. One such way that a player can resolve this quandary of exhaustion is by resting.[4] When the player is exhausted their hunger, cold and stamina states will lower. Locating campfires can help to refill their health and reduce exhaustion.[5]

Development

Development of Praey for the Gods began in 2014 in San Francisco.[6] No Matter Studios, the developer of Praey for the Gods, consists of three people, Brian Parnell, Hung-Chien Liao, and Tim Wiese. They initially worked part-time on the game. On October 19, 2015 No Matter Studio revealed Praey for the Gods with a short trailer on YouTube.[3]

In February 2016 the studio moved to Seattle, Washington to work on the game full-time.[5]

The game was originally named Prey of the Gods during its Kickstarter campaign, which No Matter Studios filed for trademark protection in May 2016; however ZeniMax Media, who owns the trademark to the Prey name in the video game sector, issued an objection to the Prey of the Gods mark, citing that it was too similar to their Prey. No Matter Studios opted to abandon the trademark issue, not wanting to get into a legal battle with ZeniMax, and announced the change to Praey for the Gods in May 2017, just prior to the release of ZeniMax's Prey.[7][8]

References

  1. "Prey for the Gods: The Game of Battling Bosses". 80.lv. Retrieved 2016-06-09.
  2. Frank, Allegra (2017-05-03). "Prey for the Gods changes name to avoid fight with Bethesda's Prey (update)". Polygon. Retrieved 2017-06-07.
  3. 1 2 "Prey for the Gods Developer Talks Shadow of the Colossus, Gameplay, Multiplayer | Hardcore Gamer". Retrieved 2016-06-09.
  4. 1 2 "Prey for the Gods Interview - New Details Revealed". Only Single Player. 2016-01-20. Retrieved 2016-06-09.
  5. 1 2 "Prey for the Gods - New Update Released, Big Announcement Coming This Summer - OnlySP". Only Single Player. 2016-05-31. Retrieved 2016-06-09.
  6. "No Matter". praeyforthegods.com. Retrieved 8 May 2017.
  7. Frank, Allegra (May 3, 2017). "Prey for the Gods changes name to avoid fight with Bethesda's Prey". Polygon. Retrieved May 8, 2017.
  8. Warren, John (May 8, 2017). "ZeniMax has to protect Prey, even if it looks like a bully while doing so". Polygon. Retrieved May 8, 2017.
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