Pong: The Next Level

Pong: The Next Level
Developer(s) Supersonic Software
Morning Star Multimedia (GBC)
Publisher(s) Hasbro Interactive
MacSoft (Mac OS)
Sony Computer Entertainment (PSN)
Platform(s)
Release
  • NA: October 31, 1999
  • EU: Late 1999
PSN
  • WW: September 13, 2011
Genre(s) Arcade, Sports
Mode(s) Single-player, multiplayer

Pong: The Next Level (known simply as Pong in Europe) is a remake of the 1972 game of the same name developed by Supersonic Software and published by Hasbro Interactive.

Gameplay

Pong: The Next Level consists of many levels that are either traditional Pong matches against a computer-controlled opponent in special three-dimensional arenas with special power-ups and environmental gimmicks that affect the way the game is played, or solo challenges that require the player to keep the ball in play and call for precise and skilled moves to win. An example of the former is "Rock and Roll", where the player must win a Pong match against an opponent on an arena that can tilt or deform, and an example of the latter is "Seal Juggle", where the player must "juggle" a ball on a slanted iceberg and use a special power-up to launch it high up the slope so that a seal can pick it up. Matches use the "deuce" rule, in which if both contestants are one point away from winning, the player who scores two consecutive points is declared the winner.

Each level has three variations of increasing difficulty: an initial easy variation that awards the player three golden bars, a slightly more difficult one that awards two golden bars and a challenging one that grants one golden bar. Golden bars are used to unlock other levels and advance to new zones, and players are encouraged to go back and play harder versions of earlier levels if they are unable to get past a newly discovered level. Collecting golden bars will also cause an in-game crystal Atari logo to slowly change to gold. Filling in one of each of the three bars in the logo by completing one particular variation of every level will grant players access to an emulation of the original Pong game, and two other variants.

All "match" levels support multiplayer, with a special mode for more than two players, named "Last Pong Standing". In this mode, each player will be randomly assigned to guard a certain part of the arena edge from balls in each round and attempt to "eliminate" opponents by scoring goals against them. Eliminated players will have their goal areas blocked off. Once one player remains, the round ends and scoring is awarded as follows: the first eliminated player earns no points, subsequently eliminated players are awarded a limited amount of points and the last player standing receives full scoring. Subsequent rounds are played until one player reaches the target score.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings(PS1) 68.31% (10 reviews)
(GBC) 66.00% (1 review)
(PC) 57.63% (8 reviews)
Review scores
PublicationScore
GameSpot4.5 / 10
IGN9.0 / 10 (PlayStation) 7.4/10 (PC)

The game received mainly mixed to positive reviews.

References

  • Stahl, Ben (December 3, 1999). "Pong: The Next Level Review". GameSpot.
  • Harris, Craig (November 4, 1999). "Pong". IGN.
  • Harris, Craig (February 3, 2000). "Pong". IGN.
  • "Pong: The Next Level for PlayStation". GameRankings. Retrieved September 15, 2016.
  • "Pong: The Next Level for Game Boy Color". GameRankings. Retrieved September 15, 2016.
  • "Pong: The Next Level for PC". GameRankings. Retrieved September 15, 2016.
  • Herz, J. C. (November 18, 1999). "Games to Suit Every Platform and Every Taste". Game Theory. The New York Times.
  • "The Essential 50 Part 2 - Pong". 1UP. Retrieved September 15, 2016.
  • Orland, Kyle (January 21, 2013). "Today's Atari bankruptcy latest in a long history of corporate deaths". ArsTechnica.
  • Davison, John (January 24, 2013). "It's Time to Say Goodbye to Atari, Once and for All". GameSpot.


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