Panic Button (company)

Panic Button
Industry
Founded 2007
Headquarters Austin, Texas, U.S.
Key people
Adam Creighton
Website panicbuttongames.com

Panic Button is a video game developer based in Austin, Texas. Founded in 2007, the studio is best known for their ports of AAA video games from other platforms to the Nintendo Switch console,[1] which is markedly less powerful than other consoles of the same generation.[2] Panic Button also does contract work on other platforms, including 4K updates for PS4 Pro and Xbox One X.[1]

History

Panic Button was founded in Austin, Texas in late 2007 by a group of software tool developers who wanted to get back into working with games. Two of Panic Button's founders, Craig Galley and D. Michael Traub, are still active with the company.[3] As of 2018, Adam Creighton serves as the company's Studio General Manager and Director of Development.[3]

Panic Button started experimenting with motion-based games, and for the next few years, they developed several exclusive games for the Nintendo Wii and Xbox 360's Kinect. However, interpreting the user's intend in motion games proved difficult and unreliable.[3]

In 2012, Panic Button collaborated with the fellow Austin company Twisted Pixel Games to make their first port for a game named Ms. Splosion Man. Porting games became the main source of revenue of the company for the next few years, although they also released their own properties such as Astro Duel Deluxe in 2017.[3]

The company's Nintendo Switch port of Rocket League made Panic Button better known in the industry. Their Switch ports of Doom and Wolfenstein II: The New Colossus followed with similar positive responses and turned Panic Button into a studio in demand.[3] The company had started working with the Switch hardware around 2012 (including early development tech), earlier than any other studio,[4] and they work also closely with Nintendo and Nvidia.[2] Panic Button sees the source of its success in collaborating closely with the original content makers to ensure faithful ports.[3]

In June 2018, the studio announced their plans to keep building their own internal properties.[1]

Games

Year Title Platform(s) Notes
2009 Go Play Lumberjacks Wii
2009 We Wish You A Merry Christmas Wii
2010 Attack of the Movies 3D Wii, Xbox 360
2010 Swords Wii
2011 Hulk Hogan's Main Event Xbox 360
2012 Kinect Star Wars Xbox 360 Developed the space flight mission mode
2012 Ms. Splosion Man Microsoft Windows Handled Port
2012 Top Handed Rodeo Tour Xbox 360
2013 Injustice: Gods Among Us Playstation Vita Handled Port
2015 Primal Carnage: Extinction Playstation 4 Handled Port
2015 Octodad: Dadliest Catch Wii U Handled Port
2016/17 Rocket League Xbox One, Nintendo Switch Handled Ports
2017 Astro Duel Deluxe Nintendo Switch
2017 Doom Nintendo Switch Handled Port
2018 To The Top Playstation VR Handled Port
2018 Wolfenstein II: The New Colossus Nintendo Switch Handled Port
2018 Warframe Nintendo Switch Handled Port
TBA[5] Doom Eternal Nintendo Switch Handled Port

References

  1. 1 2 3 Bailey, Kat (June 13, 2018). "Panic Button is Building Off Its Acclaimed Switch Ports to Make Its Own Original Games". USGamer. Retrieved June 14, 2018.
  2. 1 2 Bailey, Kat (June 20, 2018). "What the Next Console Generation Could Mean for Switch According to One of its Key Developers". USGamer. Retrieved July 9, 2018.
  3. 1 2 3 4 5 6 McFerran, Damoby Damien (July 31, 2018). "Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio". Nintendo Life. Retrieved August 1, 2018.
  4. Crecente, Brian (June 12, 2018). "'Doom' Makes Argument for Switch as Simultaneous Release Platform, Dev Says". variety.com. Retrieved June 14, 2018.
  5. Purchese, Robert (August 12, 2018). "The big Doom Eternal interview: Switch timings, multiplayer and a whiff of Heaven". Eurogamer. Retrieved October 12, 2018.
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