NBA ShootOut

NBA ShootOut (Total NBA in Europe) is a series of basketball video games based on the NBA and released for the PlayStation and PlayStation 2. The first two entries, released in 1996 and 1997, were developed by Sony Computer Entertainment's British in-house development team.[1] Later entries were developed by 989 Sports, including NBA ShootOut 2000, the only game in the series to be released for Microsoft Windows.

In the games, players can choose an existing NBA franchise and play exhibition or regular season games, as well as create their own players to include in regular season team rosters. Charles Barkley, Shaquille O'Neal and Michael Jordan were represented in the game with other names (Forward, Center and Guard respectively).

Installments

Title Release date Console(s) Cover athlete
NBA ShootOut March 28, 1996 PlayStation Sam Cassell
NBA ShootOut '97 March 14, 1997 Eddie Jones
NBA ShootOut 98 February 28, 1998 Hakeem Olajuwon
NBA ShootOut 2000 November 30, 1999 PlayStation, Windows Jason Kidd
NBA ShootOut 2001 October 17, 2000 PlayStation, PlayStation 2 Chris Webber
NBA ShootOut 2002 September 1, 2001 Stephon Marbury
NBA ShootOut 2003 September 24, 2002 Ray Allen
NBA ShootOut 2004 September 23, 2003 Tracy McGrady

Reception

The first two games were well received, with the Official UK PlayStation Magazine awarding 9/10 and a Starplayer award to both. They praised the motion capture and the playability.[2]

Most critics hailed NBA ShootOut '97 as a dramatic improvement over the original. Kraig Kujawa and Dean Hager of Electronic Gaming Monthly praised the faster game speed and new icon passing system. Both gave it a 9 out of 10.[3] Kujawa wrote a longer review of the game for GameSpot, in which he additionally complimented the authentic NBA sounds and visuals and criticized the small play book. Despite similar comments, his score changed to 7.9 out of 10.[4] GamePro's Johnny Ballgame gave it a 3.5 out of 5 in sound and a perfect 5.0 in every other category (graphics, control, and funfactor), saying that it "shakes up the basketball world, cooking the court with spectacular, slam-dunkin' gameplay and the most realistic five-on-five hoops action ever brought to the 32-bit arena." Like Kujawa and Hager, he highly approved of the icon passing system.[5] A Next Generation critic called the game "the first true basketball simulation for a console", elaborating that unlike previous basketball video games, the statistics have a significant impact on how players perform in actual gameplay. He also commented positively on the icon passing, but said the game was not as fun as NBA in the Zone 2 due to the controls, explaining that "the game has an almost clinical feel, almost as if the player isn't really affecting the outcome of plays." He gave it four out of five stars.[6]

References

  1. "NG Alphas: Sony Computer Entertainment U.K.". Next Generation. No. 23. Imagine Media. November 1996. pp. 135–8.
  2. Total NBA '97 review, Official UK PlayStation Magazine, Future Publishing issue 19, October 1997
  3. "Team EGM Sports: NBA Shoot Out '97". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 114.
  4. Kujawa, Kraig (March 18, 1997). "NBA Shootout '97 Review". GameSpot. Retrieved 6 March 2018.
  5. "NBA Shootout '97 Sets the Court on Fire". GamePro. No. 104. IDG. May 1997. p. 100.
  6. "Hoopla". Next Generation. No. 30. Imagine Media. June 1997. p. 114.
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