Lethal Enforcers 3

Lethal Enforcers 3/Seigi no Hero
Developer(s) Polygon Magic
Konami
Publisher(s) Konami
Designer(s) Shigenobu Matsuyama (Producer)
Yoshiki Tokita (Special Thanks)
Masaru Yoshioka (Special Thanks)
Series Lethal Enforcers Edit this on Wikidata
Platform(s) Arcade
Release November 2004 (Japan)
April 2005 (USA)
Genre(s) Rail shooter
Mode(s) 2-player head-to-head
1-player solo
Cabinet 2-screen Upright

Lethal Enforcers 3, known as Seigi no Hero (セイギノヒーロー or 正義のヒーローHeroes of Justice) in Japan is a 3D arcade light gun game which is the third and final installment to Konami's Lethal Enforcers series. This installment is produced by Shigenobu Matsuyama.

Background

In Lethal Enforcers 3, players play as six different law enforcement roles in various scenarios in present-day Tokyo, Japan. Players make their ways to checkpoints while shooting criminals, terrorists, or fugitives along the way and picking up weapons like a submachine gun, shotgun, sniper rifle, and assault rifle.

Lethal Enforcers 3 is similar to Warzaid/World Combat which players shoot outside the screen to activate the shield. Unlike Warzaid, simply pointing outside the screen performs the same shield-activating mechanism as described herein. Raising the shield guard allows players to protect themselves from incoming bullets at the expense of not moving forward.

Unlike Lethal Enforcers and Lethal Enforcers II: Gunfighters players must compete with other in making their way to checkpoints in various areas and capturing the wanted criminals allowing their ranks to be promoted. Also, players do not lose lives when they shoot innocent civilians but rather have their ranks demoted.

Much of the game's gameplay and mannerisms are reminiscent of Police 911, so much to the point where it could be considered a quasi-sequel.

Scenarios

Lethal Enforcers 3/Seigi no Hero allows the player to play the stages in the order they desire (with the exception of the Congress Building a.k.a. "Lethal Enforcers 3/Seigi no Hero" stage). With the exception of the Cops in the City stage, players have access to a 10-round Glock handgun as a standard munition. There are 6 stages in all.

Trivia

  • All Japanese hostiles, with the exception of Akihito Kawanishi, are named after Konami's veteran employees.
  • The game is spoken entirely in Japanese throughout gameplay (i.e. when players lose a life, the announcer will say "Player junshoku" (殉職) or "Player died on duty")this was the case in The Keisatsukan and The Keisatsukan 2. The reason is to simulate the players' experience working as a Japanese authority.
  • The JGSDF soldiers the player play as in Justice and Judgment and the enemies in the Diet Building are not related to each other although they are from the same regiment (The Eighth Kanto Imperial Regiment), as the enemies in the Diet Building are from a rogue platoon choosing to violate Article 9 of the Japanese Constitution, while the Fourth Platoon is a special platoon who doubles as Tokyo's Military Police unit, a reason why players don't see the JGSDF soldiers during the end credits.
  • The police woman (seen in the title screen and in the cabinet) is a hidden character players have to unlock by an unknown code.
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