Inter-process communication

An example showing a grid computing system connecting many personal computers over the Internet using inter-process network communication

In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests.[1] Many applications are both clients and servers, as commonly seen in distributed computing. Methods for doing IPC are divided into categories which vary based on software requirements, such as performance and modularity requirements, and system circumstances, such as network bandwidth and latency.[1]

IPC is very important to the design process for microkernels and nanokernels. Microkernels reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, increasing drastically the number of IPC compared to a regular monolithic kernel.

Approaches

MethodShort DescriptionProvided by (operating systems or other environments)
FileA record stored on disk, or a record synthesized on demand by a file server, which can be accessed by multiple processes.Most operating systems
Signal; also Asynchronous System TrapA system message sent from one process to another, not usually used to transfer data but instead used to remotely command the partnered process.Most operating systems
SocketData sent over a network interface, either to a different process on the same computer or to another computer on the network. Stream-oriented (TCP; data written through a socket requires formatting to preserve message boundaries) or more rarely message-oriented (UDP, SCTP).Most operating systems
Unix domain socketSimilar to an internet socket but all communication occurs within the kernel. Domain sockets use the file system as their address space. Processes reference a domain socket as an inode, and multiple processes can communicate with one socketAll POSIX operating systems and Windows 10[2]
Message queueA data stream similar to a socket, but which usually preserves message boundaries. Typically implemented by the operating system, they allow multiple processes to read and write to the message queue without being directly connected to each other.Most operating systems
PipeA unidirectional data channel. Data written to the write end of the pipe is buffered by the operating system until it is read from the read end of the pipe. Two-way data streams between processes can be achieved by creating two pipes utilizing standard input and output.All POSIX systems, Windows
Named pipeA pipe implemented through a file on the file system instead of standard input and output. Multiple processes can read and write to the file as a buffer for IPC data.All POSIX systems, Windows, AmigaOS 2.0+
Shared memoryMultiple processes are given access to the same block of memory which creates a shared buffer for the processes to communicate with each other.All POSIX systems, Windows
Message passingAllows multiple programs to communicate using message queues and/or non-OS managed channels, commonly used in concurrency models.Used in RPC, RMI, and MPI paradigms, Java RMI, CORBA, DDS, MSMQ, MailSlots, QNX, others
Memory-mapped fileA file mapped to RAM and can be modified by changing memory addresses directly instead of outputting to a stream. This shares the same benefits as a standard file.All POSIX systems, Windows

Synchronization

Depending on the solution, an IPC mechanism may provide synchronization or leave it up to processes and threads to communicate amongst themselves (e.g. via shared memory).

While synchronization will include some information (e.g. whether or not the lock is enabled, a count of processes waiting, etc.) it is not primarily an information-passing communication mechanism per se.

Examples of synchronization primitives are:

Applications

Remote procedure call interfaces

Platform communication stack

The following are messaging and information systems that utilize IPC mechanisms, but don't implement IPC themselves:

Operating system communication stack

The following are platform or programming language-specific APIs:

Distributed object models

The following are platform or programming language specific-APIs that use IPC, but do not themselves implement it:

See also

References

  1. 1 2 "Interprocess Communications". Microsoft.
  2. "Windows/WSL Interop with AF_UNIX". Microsoft Corporation. Retrieved 25 May 2018.
  3. Concurrent programming - communication between processes http://www.tldp.org/pub/Linux/docs/ldp-archived/linuxfocus/English/Archives/lf-2003_01-0281.pdf

  • Stevens, Richard. UNIX Network Programming, Volume 2, Second Edition: Interprocess Communications. Prentice Hall, 1999. ISBN 0-13-081081-9
  • U. Ramachandran, M. Solomon, M. Vernon Hardware support for interprocess communication Proceedings of the 14th annual international symposium on Computer architecture. Pittsburgh, Pennsylvania, United States. Pages: 178 - 188. Year of Publication: 1987 ISBN 0-8186-0776-9
  • Crovella, M. Bianchini, R. LeBlanc, T. Markatos, E. Wisniewski, R. Using communication-to-computation ratio in parallel program designand performance prediction 1–4 December 1992. pp. 238–245 ISBN 0-8186-3200-3
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