inXile Entertainment

inXile Entertainment, Inc.
Private
Industry Video game industry
Founded August 13, 2002 (2002-08-13)
Founder Brian Fargo
Headquarters Newport Beach, California, U.S.
Key people
Divisions inXile New Orleans[1]
Website inxile-entertainment.com

inXile Entertainment, Inc. (pronounced "in exile") is an American video game developer that specializes in role-playing video games. The company was formed in late 2002 by Brian Fargo, a founder of Interplay Productions. The company is headquartered in Newport Beach, California, and, since 2015, has a subsidiary studio in New Orleans.[1]

History

In an interview to Joystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name "inXile," Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did."[2]

In April 2012, inXile launched a Kickstarter campaign to fund Wasteland 2, the sequel to Interplay's Wasteland, with most of the original team on board. The crowdfunding drive raised more than 300% of its initial goal of $900,000, ending at $2,933,252.[3] In March 2013, inXile returned to Kickstarter to crowdfund Torment: Tides of Numenera.[4] The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes.[5]

During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it Forward program.[6] Under this program, inXile Entertainment pledged to use 5% of post-launch net profits to back future Kickstarter projects.[7] As of March 2013, a total of 202 funded and 31 active projects have participated in the initiative, such as Shadowrun Returns and Leisure Suit Larry: Reloaded.[6]

Games developed

TitleYearGenreEnginePlatform(s)Notes
The Bard's Tale2004Action RPGDark Alliance EngineMicrosoft Windows, Linux, Mac OS, PlayStation 2, Ouya, Android, iOS, BlackBerry PlayBook
Fantastic Contraption2008Physics gameWii, Adobe Flash, iOS
Line Rider 2: Unbound2008Puzzle gameiOS, Nintendo DS, Microsoft Windows, Wii
Super Stacker2009Physics gameiOS, Adobe Flash
Super Stacker 22009Physics gameiOS, Adobe Flash
Shape Shape2009Puzzle gameiOS, Adobe Flash
HeistCancelled (2010)ActionMicrosoft Windows, PlayStation 3, Xbox 360
Super Stacker Party2010Physics gamePlayStation Network
Hunted: The Demon's Forge2011ActionUnreal Engine 3Microsoft Windows, PlayStation 3, Xbox 360
Choplifter HD2012Shoot 'em upUnreal Engine 3Microsoft Windows, Ouya, PlayStation Network, Xbox Live Arcade
Wasteland 22014RPGUnityMicrosoft Windows, Linux, Mac OS X, PlayStation 4, Xbox One, Nintendo SwitchSequel to Wasteland
Torment: Tides of Numenera2017[8]RPGUnityMicrosoft Windows, Linux, Mac OS X, PlayStation 4, Xbox One
The Mage's Tale[9]2017RPGUnreal Engine 4Oculus RiftSpin-off of The Bard's Tale IV: Barrows Deep designed for VR
The Bard's Tale IV: Barrows Deep[10]2018RPGUnreal Engine 4Microsoft Windows, Linux, Mac OS XSequel to The Bard's Tale III: Thief of Fate
Wasteland 32019RPGUnityMicrosoft Windows, Linux, Mac OS X, PlayStation 4, Xbox OneSequel to Wasteland 2

SparkWorkz

SparkWorkz logo

Until 2015, InXile had a web division under the name of SparkWorkz.[11] It hosted smaller web titles such as Fantastic Contraption that were mostly free to play. SparkWorkz got its revenue via in-browser advertising. Part of the revenue went directly to the developers of the hosted games.

Heist

Heist cover art

Heist (marketed as HEI$T) is a cancelled video game that was under development by inXile Entertainment and would have been published by Codemasters for Microsoft Windows, PlayStation 3 and Xbox 360. The game was to be set in San Francisco, California, c. 1969, where players would have controlled a group of criminals as they performed various thefts. Codemasters announced on January 28, 2010, that the game had been "terminated". The British publisher furthered the statement by announcing it was focused on high-quality titles.[12][13][14]

References

  1. 1 2 Makuch, Eddie (October 22, 2015). "Wasteland 2 Dev Opening New Orleans Office, Will Pay $75,000 Salaries". GameSpot. CBS Interactive. Retrieved November 20, 2016.
  2. Hinkle, David (February 16, 2011). "What's in a Name: InXile Entertainment". Engadget. AOL. Retrieved November 20, 2016.
  3. "Wasteland 2 Kickstarter". Kickstarter. Retrieved March 26, 2013.
  4. "Torment: Tides of Numenera Kickstarter". Kickstarter. Retrieved March 26, 2013.
  5. "Torment: Tides of Numenera Shatters Kickstarter Record". The Escapist. Retrieved March 26, 2013.
  6. 1 2 Rob Lammle 7 (April 15, 2012). "5 Retro Games Brought Back From the Dead By Kickstarter". Mashable.com. Retrieved April 29, 2012.
  7. Fargo, Brian. "inXile entertainment". Kicking It Forward. Retrieved April 29, 2012.
  8. "Update 56: Updated Our Journal (56): Beta Access for All Backers, About the Release Date · Torment: Tides of Numenera". Kickstarter. Retrieved August 17, 2016.
  9. "Return to Skara Brae: The Mage's Tale Pre-Orders Now Live". Oculus. Oculus. May 18, 2015. Retrieved June 18, 2017.
  10. Yin-Poole, Wesley (May 18, 2015). "Brian Fargo's vision for The Bard's Tale 4. Kickstarter launches next month. First "promo screen" released". Eurogamer. Gamer Network Ltd. Retrieved May 18, 2015.
  11. "« The best free games online!". Sparkworkz.com. Retrieved October 19, 2012.
  12. "Hei$t From Codemasters Cancelled". January 28, 2010. Archived from the original on July 7, 2011. Retrieved February 9, 2014.
  13. Purchese, Robert (January 29, 2010). "Codemasters "terminates" Hei$t News • News •". Eurogamer.net. Retrieved February 9, 2014.
  14. Tim Ingham CVG UK (January 28, 2010). "News: Heist cancelled by Codemasters". ComputerAndVideoGames.com. Retrieved February 9, 2014.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.