Ilya V. Osipov

Osipov Ilya
Born Ilya Viktorovich Osipov
(1975-01-06) January 6, 1975
Nizhny Novgorod, Russian SFSR
Residence Novato, United States
Nationality Russian
Children
  • Savva Osipov
    (2004-11-09) November 9, 2004
  • Varvara Osipova
    (2010-03-16) March 16, 2010

Ilya Osipov (Russian: Илья Викторович Осипов,[1] born January 6, 1975) is a Russian IT businessman,[2] media manager and blogger.[3]

Ilya Osipov won Russian renown as the founder and owner of one of the largest Russian Web sites, NN.ru,[4][5] which he sold 14 years later to Hearst Shkulev Media/InterMediaGroup.[6] In 2006–2008, he was the director of the Moskva.com portal, and in 2009–2011, the owner and general director of the Birzha Plus Publishing House.[7]

Osipov was the cofounder of the I2Istudy.com,[8][9] Numbuster,[10] and Bankrot.Pro[11] startup projects, FedSP.com, etc. The range of Mr. Osipov's professional interests includes web-based and mobile applications, virality, and gamification. He took part in various projects as a startuper, investor, mentor, and manager. The projects that he has developed or participated in are the city portals of Nizhny Novgorod NN.ru[12] and NNOV.ru,[13] entertainment site NNOVER.ru, web portal Moskva.com (currently closed), mobile application Numbuster,[10] language-learning platform I2IStudy.com, Banrkrot.pro, etc. He also took part in the development of the city portals ruKazan.ru, tumix.ru, www.dzerzhinsk.ru, etc. and cofounded the electronic commerce and logistics projects "Sovmestnaya Pokupka (Joint Purchase) in Nizhny Novgorod" and "Tsentry Razdach (Distribution Centers)".

Included in the advisory council in the "Professional Association of Mobile Application Developers",[14] a member of the organization "AmBAR", a contributor to Forbes.[15]

Solving a Rubik's cube in 19.18 seconds [16]

Some publications

  • 1. I.V. Osipov, A.A. Volinsky, E. Nikulchev, A.Y. Prasikova (2015) "Study of gamification effectiveness in online e-learning systems", IJACSA Vol. 6, No. 2, 2015, doi:10.14569/IJACSA.2015.060211
  • 2. I.V. Osipov, A.Y. Prasikova, A.A. Volinsky, (2015). "Participant behavior and content of the online foreign languages learning and teaching platform", Computers in Human Behavior, 50, 476–488., doi:10.1016/j.chb.2015.04.028
  • 3. I.V. Osipov, A.A. Volinsky, V.V. Grishin (2015) "Gamification, Virality and Retention in Educational Online Platform", IJACSA Vol. 6, No. 4, 2015, doi:10.14569/IJACSA.2015.060402
  • 4. I.V. Osipov (2014) "Indicators of Viral and Retention for Freemium. Product. Market Entry Strategy / Построение стратегии выхода на рынок фримиум-продукта на основе показателей виральности и ретеншна", Cloud of Science / ISSN 2409-031X: CoS_1_457/ 17 Dec 2014
  • 5. I.V. Osipov, A.A. Volinsky, A.Y. Prasikova (2016) "E-Learning Collaborative System for Practicing Foreign Languages with Native Speakers", IJACSA Vol. 7, No. 3, 2016, doi:10.14569/IJACSA.2016.070306
  • 6. I.V. Osipov, A.A. Volinsky, E. Nikulchev, D. Plokhov (2015) "Study of Monetization as a Way of Motivating Freemium Service Users", Contemporary Engineering Sciences 09/2015; 8(20):911–918., doi:10.12988/ces.2015.57212
  • 7. I.V. Osipov, A.A. Volinsky, E. Nikulchev, A.Y. Prasikova (2016) "Online e-learning application for practicing foreign language skills with native speakers" Technology, Innovation and Education (Springer), Dec 2016, 2:3, doi:10.1186/s40660-016-0009-1, ISSN 2197-9855
  • 8 D. Plokhov, l.V. Osipov, G. Bubnov (2016) "Using social network analysis techniques to study the efficiency of interproject communication" 6th Seminar on Industrial Control Systems: Analysis, Modeling and Computation, Moscow, 25-26 Mar 2016, doi:10.1051/itmconf/20160603011
  • 9. D. Plokhov, S. Titov, I.V. Osipov, E. Nikulchev (2016) "Study the Efficiency of Interproject Communication with Social Network Analysis", Quality - Access to Success Vol. 17 - No. 153:103-107
  • 10 Osipov, I. V.; Nikulchev, E. (2018-04-09). "Review puzzles and construction sets falling under the category of augmented reality games". ITM Web Conf. 18 (02003): 4. Retrieved 2018-06-29.
  • 11 Osipov, I. V. (2017-07-08). "Transreality puzzle as an object of Augmented reality, Cubios puzzle". CALL in CONTEXT 2017, Proceedings, At: Berkeley, University of California. Depotnummer: D/2017/12.293/19. ISBN 9789057285509. Retrieved 2018-06-29.
  • 12 Osipov, I. V. (2016). "Technical means of human-computer interaction TUI. Review and analysis of the possibilities of use in gaming.// Технические средства человеко-компьютерного взаимодействия TUI. Обзор и анализ возможностей использования в игрофикации". Cloud of science (in Russian). 4, Т.3. .

Patents

  • WOWCube"patent RU2644313C1: 'Electronic device with volumetric transformable display' 2017". Google Patents. Retrieved 2018-06-28.
  • Unisex magnetic electrical connector"Patent WO2018075714 "ELECTRICAL CONNECTOR" 2018". WIPO.int. Retrieved 2018-07-18.
  • Auzzle[17]"patent RU2667861C: 'Three-dimensional puzzle with adjustable sector' 2018". Rospatent. Retrieved 2018-09-28.
  • Spontaneous groups learning system"Patent Publication 20150185966 from 2015". USPTO.gov. Retrieved 2018-08-28.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.