Hunter's Moon (video game)

Hunter's Moon
Cover art
Publisher(s) Thalamus
Programmer(s) Martin Walker[1]
Composer(s) Matt Gray
Platform(s) Commodore 64
Release 1987
Genre(s) Shoot 'em up

Hunter's Moon is a shoot 'em up computer game programmed by Martin Walker for the Commodore 64 and published by Thalamus in 1987.[1] The music was composed by Matt Gray.

Summary

Despite the game being a single ~64kb binary, the game world is large: there are 128 levels divided to 32 star systems. It is an example of procedural content generation in early computer games.

Each level takes place in a void with two dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship's weapon. The goal of the game is to collect enough star cells contained inside the cities to get to the next level. By collecting enough star cells within a strict time limit (displayed in the lower score table) it is possible to skip the remaining levels in current star system and pass on to the next, allowing skilled players to advance the game quicker.

According to the game's creator Martin Walker, Hunter's Moon was inspired by the children's toy Spirograph.

Reception

Hunter's Moon received a score of 92% in computer games magazine Zzap!64, earning its Sizzler accolade for games rated 90-95% overall[2]. The magazine also went on to chronicle the production of Martin Walker's next game, Citadel, in a diary column named Walker's Way.

Though considered a deserved rating, rival publications at the time such as EMAP titles Commodore User and Computer & Video Games cast suspicions of favouritism on scores given to a number of Thalamus games, as the label was a spin-off company of Newsfield, the publishing company behind Zzap!64, CRASH and The Games Machine.

References

  1. 1 2 "The Giant List of Classic Game Programmers". dadgum.com.
  2. http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=34&page=69
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