Frame rate

Frame rate (expressed in frames per second or fps) is the frequency (rate) at which consecutive images called frames appear on a display. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the frame frequency, and be expressed in hertz.

Frame rate and human vision

The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion.[1] Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz through 90 Hz. This perception of modulated light as steady is known as the flicker fusion threshold. However, when the modulated light is non-uniform and contains an image, the flicker fusion threshold can be much higher, in the hundreds of hertz.[2] With regard to image recognition, people have been found to recognize a specific image in an unbroken series of different images, each of which lasts as little as 13 milliseconds.[3] Persistence of vision sometimes accounts for very short single-millisecond visual stimulus having a perceived duration of between 100 ms and 400 ms. Multiple stimuli that are very short are sometimes perceived as a single stimulus, such as a 10 ms green flash of light immediately followed by a 10 ms red flash of light perceived as a single yellow flash of light.[4]

Film and video

Silent films

Early silent films had stated frame rates anywhere from 16 to 24 frames per second (fps),[5] but since the cameras were hand-cranked, the rate often changed during the scene to fit the mood. Projectionists could also change the frame rate in the theater by adjusting a rheostat controlling the voltage powering the film-carrying mechanism in the projector.[6] Film companies often intended that theaters show their silent films at higher frame rates than they were filmed at.[7] These frame rates were enough for the sense of motion, but it was perceived as jerky motion. To minimize the perceived flicker, projectors employed dual- and triple-blade shutters, so each frame was displayed two or three times, increasing the flicker rate to 48 or 72 Hertz and reducing eye strain. Thomas Edison said that 46 frames per second was the minimum needed for the eye to perceive motion: "Anything less will strain the eye."[8][9] In the mid to late 1920s, the frame rate for silent films increased to between 20 and 26 fps.[8]

Sound films

When sound film was introduced in 1926, variations in film speed were no longer tolerated, as the human ear is more sensitive to changes in audio frequency. Many theaters had shown silent films at 22 to 26 fps—which is why the industry chose 24 fps for sound as a compromise.[10] From 1927 to 1930, as various studios updated equipment, the rate of 24 fps became standard for 35 mm sound film.[1] At 24 fps the film travels through the projector at a rate of 456 millimetres (18.0 in) per second. This allowed for simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on screen three times.[8]

Animation

This animated cartoon of a galloping horse is displayed at 12 drawings per second, and the fast motion is on the edge of being objectionably jerky.

In drawn animation, moving characters are often shot "on twos", that is to say, one drawing is shown for every two frames of film (which usually runs at 24 frames per second), meaning there are only 12 drawings per second.[11] Even though the image update rate is low, the fluidity is satisfactory for most subjects. However, when a character is required to perform a quick movement, it is usually necessary to revert to animating "on ones", as "twos" are too slow to convey the motion adequately. A blend of the two techniques keeps the eye fooled without unnecessary production cost.[12]

Animation for most "Saturday morning cartoons" is produced as cheaply as possible, and is most often shot on "threes", or even "fours", i.e. three or four frames per drawing. This translates to only 8 or 6 drawings per second, respectively. Anime is also usually drawn on threes.[13][14]

Modern video standards

Modern video formats utilize a variety of frame rates. Due to the mains frequency of electric grids, analog television broadcast was developed with frame rates of 50 Hz or 60 Hz, sometimes with video being interlaced so more motion information could be sent on the same available broadcast bandwidth, and sometimes with video being broadcast at 25 or 30 fps with each frame doubled. Film, which was almost universally shot at 24 frames per second, could not be displayed at its native frame rate, which required pulldown conversion, often leading to "judder": to convert 24 frames per second into 60 frames per second, every odd frame is doubled and every even frame is tripled, which creates uneven motion. Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly multiplied for common frame rates such as 24 fps film and 30 fps video, as well as 25 and 50 fps video in the case of 300 fps displays. These standards also support video that's natively in higher frame rates, and video with interpolated frames between its native frames.[15] Some modern films are experimenting with frame rates higher than 24 fps, such as 48 and 60 fps.[16]

Frame rate in electronic camera specifications may refer to the maximum possible number of frames per second, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number.

See also

References

  1. 1 2 Read, Paul; Meyer, Mark-Paul; Gamma Group (2000). Restoration of motion picture film. Conservation and Museology. Butterworth-Heinemann. pp. 24–26. ISBN 0-7506-2793-X.
  2. James Davis (1986), "Humans perceive flicker artefacts at 500 Hz", Sci Rep, Wiley, 5: 7861, doi:10.1038/srep07861, PMC 4314649, PMID 25644611
  3. Potter, Mary C. (December 28, 2013). "Detecting meaning in RSVP at 13 ms per picture". Attention, Perception, & Psychophysics. SpringerLink. 76: 270–279. doi:10.3758/s13414-013-0605-z.
  4. Robert Efron. "Conservation of temporal information by perceptual systems". Perception & Psychophysics. 14 (3): 518–530. doi:10.3758/bf03211193.
  5. Brown, Julie (2014). "Audio-visual Palimpsests: Resynchronizing Silent Films with 'Special' Music". In David Neumeyer. The Oxford Handbook of Film Music Studies. Oxford University Press. p. 588. ISBN 0195328493.
  6. Kerr, Walter (1975). Silent Clowns. Knopf. p. 36. ISBN 0394469070.
  7. Card, James (1994). Seductive cinema: the art of silent film. Knopf. p. 53. ISBN 0394572181.
  8. 1 2 3 Brownlow, Kevin (Summer 1980). "Silent Films: What Was the Right Speed?". Sight & Sound. 49 (3): 164–167. Archived from the original on 8 July 2011. Retrieved 2 May 2012.
  9. Thomas Elsaesser, Thomas Elsaesser; Barker, Adam (1990). Early cinema: space, frame, narrative. BFI Publishing. p. 284. ISBN 0-85170-244-9.
  10. TWiT Netcast Network (2017-03-30), How 24 FPS Became Standard, retrieved 2017-03-31
  11. Chew, Johnny. "What Are Ones, Twos, and Threes in Animation?". Lifewire. Retrieved August 8, 2018.
  12. Whitaker, Harold; Sito, John Halas ; updated by Tim (2009). Timing for animation (2nd ed.). Amsterdam: Elsevier/Focal Press. p. 52. ISBN 978-0240521602. Retrieved August 8, 2018.
  13. "Shot on threes (ones, twos, etc.) - Anime News Network". www.animenewsnetwork.com.
  14. CLIP STUDIO (12 February 2016). "CLIP STUDIO PAINT アニメーション機能の使い方" via YouTube.
  15. High Frame-Rate Television, BBC White Paper WHP 169, September 2008, M Armstrong, D Flynn, M Hammond, PAWAN Jahajpuria S Jolly, R Salmon
  16. Jon Fingas (November 27, 2014), "James Cameron's 'Avatar' sequels will stick to 48 frames per second", Engadget, retrieved April 15, 2017
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