FireTeam (video game)

FireTeam
Developer(s) Multitude
Publisher(s) Multitude
Platform(s) Microsoft Windows
Release
  • WW: December 20, 1998
Genre(s) Action Strategy
Mode(s) Multiplayer

FireTeam is a 1998 video game developed and published by Multitude for Windows. It pioneered a play style which would become known as MOBAs.

Gameplay

The game has three offline training sessions for player to familiarize themselves with the basics of the game. The rest of the content can only be played in the online multiplayer. The multiplayer consists of short matches with a time limit of 10 minutes each. There are four different game modes for the matches: Deathmatch, BaseTag, Gunball, and Capture the Flag. Players pick one of three characters to play in the game: a light-armoured scout, a commando, or an offensive oriented gunner. The chosen class can be switched while the player is dead in the game. The game initially contained 32 maps separated by the four games modes, but intended to add more maps to the game in the future.[1]

Between matches players can talk in chat rooms to strategize. Included in the box with the purchase of the game was a headset for use with the game's real-time voice chat.[1]

Development

The developers ran a 40,000 person beta test before focusing on the voice technology, turning FireTeam into FireTalk.[1]

Reception

Gamespot[2] - 8.5 An excellent brand of online-only team combat, complete with one of the best all-around player communities on the Net. Much has been made about Multitude's FireTeam and its support for real-time communication over the Internet. What you may not have heard, however, is that the game offers an excellent brand of online-only team combat, complete with one of the best all-around player communities on the Net. [3]

PC Magazine - "FireTeam is a blast to play, and one of the best online-only games we've seen to date." [4]

PC Accelerator's John Lee rated the game 6 out of 10, writing that he appreciated the voice chat and templay aspects of the game, but said these two features were "not enough to carry the game," noting the 10 minute time limit was too short and repeating the same arcade modes quickly became repetitive. He also stated the game didn't offer enough practice before forcing players into the online multiplayer.[1]

The game was a finalist for Computer Games Strategy Plus's 1998 "Online Game of the Year" award, which ultimately went to Starsiege: Tribes. The editors described it as "excellent".[5]

Computer & Net Player (Sept 1997 issue) - "FIreTeam is the best online-only game we've ever seen."

Next Generation (November 1997 issue) "With its commitment to fast-paced game play, constantly fresh content, and building a true online community, Multitude could very well have hit on the right formula for worldwide, multiplayer gaming."

Gamepen - "FireTeam is destined to become one of the greatest games the Internet has to offer."

Online Gaming Review (Jan 1998 issue) - "Multitude has a huge winner on its hands."

E3 Show Daily '97 "Keep your eyes open for FireTeam; this games looks to be hotter than Diablo."


References

  1. 1 2 3 4 Lee, John (April 1999). "FireTeam Review". PC Accelerator (8): 82.
  2. https://www.gamespot.com/fireteam/
  3. https://www.gamespot.com/reviews/fireteam-review/1900-2536042/
  4. https://books.google.com/books?id=V5sj0BSaB9AC&pg=PA294&lpg=PA294&dq=fireteam+pc+game&source=bl&ots=al6iILOn01&sig=pIDVUKVs-gU88UX0906c66pj7BA&hl=en&sa=X&ved=0ahUKEwixiNTfrvjUAhVHyGMKHSf9Bk04ChDoAQg5MAQ#v=onepage&q=fireteam%20pc%20game&f=false
  5. Staff (February 11, 1999). "The Best of 1998". Computer Games Strategy Plus. Archived from the original on February 3, 2005.
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