Dungeon Master II: The Legend of Skullkeep
Dungeon Master II: The Legend of Skullkeep | |
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Cover art | |
Developer(s) | FTL Games |
Publisher(s) | Interplay Productions |
Designer(s) |
Wayne Holder Doug Bell Michael Newton Dennis Walker Andy Jaros |
Composer(s) | Allister Brimble, Rick Jackson, Brian Luzietti, Anthony N. Putson (Amiga) |
Platform(s) | Amiga, MS-DOS, PC-9801, Macintosh, Sega CD, FM-Towns |
Release |
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Genre(s) | Role-playing video games |
Mode(s) | Single-player |
Dungeon Master II: The Legend of Skullkeep, also released as simply Dungeon Master II: Skullkeep, is the sequel to the dungeon crawler role-playing video game Dungeon Master.[1] It was released in 1993 in Japan and in 1995 in other countries.[1] It is available for MS-DOS,[2] Amiga, Macintosh,[3] Sega CD, PC-9801, PC-9821, and FM Towns.
Platform comparison
Graphics: There are many graphical differences between the DOS and Amiga versions. For example, the title and endgame animations are very different. Items graphics also change: the Amiga version, while marked as an AGA game, is actually running in 32 color ECS mode (evident by the fact that it runs on Amiga 600 computers with 2mb ram) colors , whereas the DOS version has 256 color VGA graphics. While the PC-9821 has normal graphics, the PC-9801 version has bad quality dithered graphics.
Screen layouts: The Macintosh version includes two screen layouts: a normal and a compact layout.
Music: The game music is different in each version of the game: the PC version uses MIDI music (which therefore sounds different on different sound cards), the Amiga version uses MODules, and the Sega CD version uses CD Audio tracks.
Credits: The DOS version has an animation for credits.
Reception
Reception | ||||||
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Dungeon Master II received mediocre reviews and sold poorly.[5] Reviewing the Sega CD version, GamePro commented that the standard Genesis controller does not work well with its point-and-click interface, and that a Sega Mouse is needed to fully enjoy the game. They also criticized the need to maintain light sources and food supplies. However, the bulk of their review was devoted to praise for the enemy AI, which they contended is so intelligent and naturalistic that it's "almost like playing against another person."[6] Reviewing the later PC version, a Next Generation critic said that while the original Dungeon Master was an outstanding game, Dungeon Master II retained aspects of the original that had long since become outdated. Noting the "refreshingly different magic system" as one of the few bright points, he gave it two out of five stars.[7][5]
See also
References
- 1 2 McFerran, Damien (2006). "The Making of Dungeon Master" (PDF). Issue 34. Retro Gamer Magazine. pp. 30–31. Retrieved 2011-01-19.
- ↑ "Dungeon Master II". interplay.com. 2001-04-14. Archived from the original on 2001-04-13.
- ↑ "Dungeon Master II: The Legend of Skullkeep". macplay.com. 1997. Archived from the original on 2000-09-30.
- ↑ Olafson, Peter (October 1995). "Dungeon Master II: The Legend of Skullkeep". PC Games. Archived from the original on October 18, 1996.
- 1 2 Maher, Jimmy (2015-12-11). "Dungeon Master, Part 1: The Making of". The Digital Antiquarian. Retrieved 11 December 2015.
- ↑ "ProReview: Dungeon Master II: Skullkeep". GamePro (62). IDG. September 1994. p. 125.
- ↑ "Dungeon Master II: The Legend of Skullkeep". Next Generation. Imagine Media (12): 188. December 1995.