Drakan: The Ancients' Gates

Drakan: The Ancients' Gates
Developer(s) Surreal Software
Publisher(s) Sony Computer Entertainment
Designer(s) Alan Patmore
Composer(s) Erik Aho
Series Drakan Edit this on Wikidata
Engine Riot engine
Platform(s) PlayStation 2
Release
Genre(s) Action-adventure
Mode(s) Single-player

Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with role-playing elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.

Gameplay

The gameplay of Drakan: The Ancients' Gates is fairly identical to its predecessor. It's a third-person perspective action-adventure that consists of two main gameplay parts - in the air and on the ground.

When flying in the air while riding Arokh the dragon, the duo is superior to any ground-based foe, but to defeat flying enemies takes a great deal of maneuvering and aiming. Arokh can target enemies using the R2 button and spew powerful fireballs in their direction While controlling Arokh, the player is given free movement in three dimensions to ascend, descend, strafe left and right, and move forward and back.

When on (and sometimes under) the ground, the player controls main character Rynn directly. Players can lock on to specific enemies with the R2 button and deliver attacks with the square button. Double and triple tapping square will create combo moves. Rynn must fight alone unless Arokh can find a way to follow her, which usually isn't the case since the only places where they cannot fly are narrow dungeons.

Plot

See also World of Drakan.

This game takes place sometime after the events in Order of the Flame. Rynn and Arokh answer a call from the city of Surdana. Lady Myschala of Surdana asks for Rynn and Arokh's assistance. An evil race of three-faced beings known as the Desert Lords have begun rallying the monsters from around the world (similar to how the Dark Union did in Order of the Flame) and have begun enslaving humans. Around the world there exist four gateways that lead to the world where the dragon mother, Mala-Shae, and her brood have been slumbering since the Dark Wars. Only a Dragon of the Elder Breed can open the gates and this is why Rynn and Arokh (more specifically, Arokh) are needed to open these gates, so that the humans can once again bond with dragons and fight back against the Desert Lords. Along the way, the two of them must go on various side quests to accomplish goals leading them to the ultimate goal.

Story

The story begins with Rynn, the protagonist, returning to her village and finding it destroyed and all the inhabitants killed. Arokh, her dragon friend, tells her that voices speaking in an ancient language are calling them to Surdana. Arohk leaves for Surdana, while Rynn catches up later after burying the dead in her village.

In Surdana, Rynn meets with Lady Myshala, the city's ruler, who tells her about Mala-Shae and the Spirit Dragons. She then shows Rynn the gateway in Surdana they will use to return. Rynn is tasked with opening four other gates throughout the land of Drakan, which will allow the Spirit Dragons to return.

Over the course of the game, Rynn and Arokh manage to open three of the gates. The fourth is guarded by a golem known as the Pain Golem. The golem is aided by Jasaad Duthane, leader of the Desert Lords, who has worked to impede Rynn in her quest throughout the game. Rynn and Arokh defeat the golem, which falls on Jasaad, crushing him. After Rynn opens the final gate, Mala-Shae and her Spirit Dragons return to Drakan and help rid the land of Desert Lords and evil beasts.

Reception

The game received an aggregate score of 78/100 on Metacritic, based on 31 critic reviews.[2]

References

  1. 1 2 "Drakan: The Ancients' Gates Release Information for PlayStation 2". GameFAQs. 2002-01-28. Retrieved 2015-07-23.
  2. "Drakan: The Ancients' Gates for PlayStation 2 Reviews". Metacritic. Retrieved 2015-07-23.
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