Devil's Crush

Devil's Crush
Cover art
Developer(s) Compile (PC Engine / TurboGrafx-16)
Technosoft (Genesis / Mega Drive)
Publisher(s) NAXAT Soft (PC Engine)
NEC (TurboGrafx-16)
Tengen (Genesis)
Technosoft (Mega Drive)
Composer(s) PC Engine/TurboGrafx-16 version
Toshiaki Sakoda
Mega Drive/Genesis version
Toshiharu Yamanishi
Takeshi Yoshida
Naosuke Arai
Series Crush Pinball
Platform(s) TurboGrafx-16, Sega Genesis, Virtual Console, PlayStation Network
Release TurboGrafx-16
Genesis
  • JP: October 10, 1991
  • EU: 1992
  • NA: 1992
Virtual Console
  • NA: July 23, 2007 (Wii)
  • EU: July 27, 2007 (Wii)
PlayStation Network
  • JP: July 15, 2009
Genre(s) Action, pinball
Mode(s) 1-player or 2-player (alternating)

Devil's Crush (known as Devil Crash in Japan) is a pinball video game developed by Compile for the TurboGrafx-16 and released in 1990. The second installment in the Crush Pinball series after Alien Crush, the game has an eerie occult theme with skulls, skeletons, and demons. It was later followed by Jaki Crush and Alien Crush Returns.

The game was ported to the Sega Genesis, retitled Dragon's Fury (Devil Crash MD in Japan) by developer Technosoft. Both North American versions, TurboGrafx-16 and Genesis, contain some minor censorship. Devil's Crush was later released on the Wii's Virtual Console, with the European release reverting to its original title; however, the pentagram symbols were removed and replaced with 8-sided star.

Gameplay

The play field of Devil's Crush consists of a free scrolling pinball table three screens high. There are three pairs of flippers. The left flipper is controlled by pressing any direction on the d-pad and the right flipper is controlled by pressing the I button. Button II allows the player to nudge/bump the table to influence the ball's path. Using the tilt button too much will result in the game "tilting" and the flippers will stop working, causing a lost ball. There are many targets to shoot for and hidden bonus rooms. In the Genesis version, after the player achieves the highest score and beat the table, there is an exclusive battle against a final boss and his minions on a much smaller table.

Reception

Reception
Review score
PublicationScore
MegaTech91%[2]
Award
PublicationAward
MegaTechHyper Game

Devil's Crush has generally been critically applauded. Damien McFerran of Nintendo Life noted the games audiovisual presentation stating: "The graphics are really stunning, the designers were obviously smoking something strong when they created this game. The music is also noteworthy, with a brilliant main theme that never gets annoying or repetitive."[3] Retro Game Resource applauded the game's unique approach to video pinball, stating: "Rather than the usual pinball fare, Devil’s Crush offers a variety of ghoulish figures to slay by crushing them with the ball, as well as interactive bumpers that slowly transform into more gruesome creatures as they are damaged."[4] Frank Provo, reviewing for GameSpot gave an overall positive review, despite complaints about the pinball physics: "While the ball generally behaves like it's supposed to, it does feel lighter than it should, and it will occasionally ricochet off a wall at an unbelievable angle. Unless you're dead serious about your pinball, though, you'll come to terms with the ball's unique quirks real quick. The intricate table, the flashy visuals, and the surreal setting make it very easy to overlook a few goofy caroms."[5]

See also

References

  1. http://www.gamefaqs.com/console/turbo16/data/588942.html
  2. MegaTech review, EMAP, issue 1
  3. Life, Nintendo (2007-07-22). "Review: Devil's Crush (Virtual Console / TurboGrafx-16)". Nintendo Life. Retrieved 2018-03-06.
  4. "Go to Hell and Back with NAXAT: Devil's Crush NAXAT Pinball (Turbografx-16) Resource – Retro Game Resource". retrogameresource.com. Retrieved 2018-03-06.
  5. Provo, Frank (2007-07-27). "Devil's Crush Review". GameSpot. Retrieved 2018-03-06.


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