Darkwing Duck (TurboGrafx-16)
Darkwing Duck | |
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Developer(s) |
Radiance Software Interactive Designs |
Publisher(s) | Turbo Technologies, Inc. |
Designer(s) | Interactive Designs |
Platform(s) | TurboGrafx-16 |
Release | 1992 |
Genre(s) | Action |
Mode(s) | Single player |
Darkwing Duck is a video game for the TurboGrafx-16 console based on the animated series Darkwing Duck. It was designed by Interactive Designs and Radiance Software. It was published by Turbo Technologies Inc. in 1992.
Plot
Steelbeak has recruited some of St. Canard's dangerous criminals to help to build an ultimate crime weapon. As a result, S.H.U.S.H. requires the help of Darkwing Duck to stop them. There are few clues, except a picture of the criminals looking at stolen artwork. Darkwing must bring Steelbeak to justice by scouring the city to find jigsaw puzzle pieces that reveal the villain's location.
Gameplay
![](../I/m/Darkwing_Duck_TG-16_Game_Play.png)
Players battle enemies while collecting puzzle pieces scattered throughout each of the first three levels. Levels are timed and Darkwing is crushed by a falling safe for prolonged idling.
![](../I/m/Darkwing_Duck_Using_His_Gas_Gun.png)
The player's primary attack is jumping on enemies heads. The player can also use a gas gun, which can only be used when the player has gas pellets as ammunition. Three colors of gas pellets correspond to confusing, sleeping and knock out gases, which describe the effects inflicted on enemies. Cherry bombs can be used to defeat all enemies on the screen and scattered power-ups can be collected for various effects such as increasing remaining lives or granting temporary invulnerability.