Castlevania II: Belmont's Revenge
Castlevania II: Belmont's Revenge | |
---|---|
North American box art | |
Developer(s) | Konami |
Publisher(s) | Konami |
Programmer(s) |
Toru Hagihara Yukari Hayano |
Artist(s) | Koichi Kimura |
Composer(s) | Hidehiro Funauchi |
Series | Castlevania |
Platform(s) | Game Boy, Game Boy Color |
Release |
Game Boy Game Boy Color
|
Genre(s) | Platforming |
Mode(s) | Single-player |
Castlevania II: Belmont's Revenge[lower-alpha 1] is a platform game released for the Game Boy in 1991. It is the second Castlevania title for the Game Boy and serves as a sequel to the previous title, Castlevania: The Adventure. Belmont's Revenge is included in color in the fourth volume of the Konami GB Collection compilations.[2] Set fifteen years after the events of Castlevania: The Adventure, Dracula returns and kidnaps Christopher Belmont's son Soleiyu at his coming of age feast, and turns him into a demon. With Soleiyu's mystical powers, Dracula retakes human form and rebuilds his castle, forcing Christopher to confront Dracula once again to save his son and Transylvania.[3][4]
Gameplay
Unlike the previous Game Boy title, sub-weapons in the form of holy water and axes (or the cross in the Japanese version) are available in the game. There are four initial levels, each taking place in a separate castle with unique theme such as air, plant, earth, and crystal, and can be completed in any order, similar to Mega Man.[3][5] There are also very large trap rooms in the levels.[3] The game also utilizes a password system.[4]
Development
The North American version of the game changes one of the sub-weapons, replacing the cross with an axe.[5] The cross had a long-range horizontal trajectory similar to the fireball whip, while the axe can go in an upward arc motion that can go through walls and barriers. The Konami GB Collection, released in Japan and Europe only, restores the original cross.
The packaging artwork for the North American and European versions was created by Tom Dubois, who also designed the packaging for many other Konami titles outside Japan.[6]
Reception
IGN thought the game made better use of the Game Boy's hardware than the first Castlevania handheld, and also applauded its inclusion of traditional Castlevania items, weapons, and having a cleaner graphical aesthetic. It was still hurt, however, by a lack of character speed and its short play time.[3] GameSpy called it one of the best action games on the original Game Boy.[5] Game Informer's Tim Turi considers it the best Castlevania game on the original Game Boy; he cited the improved graphics and use of sub-weapons.[7]
Notes
References
- ↑ Perfect Selection Dracula ~New Classic~ (Media notes). King Records Co., Ltd. 1992.
- ↑ "Moby Games – Castlevania II: Belmont's Revenge". MobyGames. Retrieved August 18, 2016.
- 1 2 3 4 Mark Bozon (2007-01-18). "Castlevania: The Retrospective". IGN. Retrieved 2008-07-12.
- 1 2 Konami staff, ed. (1991). Castlevania II: Belmont's Revenge instruction manual. Konami. p. 11. ???-CW-USA.
- 1 2 3 "Castlevania 2: Belmont's Revenge (1991)". GameSpy. 1999-01-01. Retrieved 2008-07-13.
- ↑ Gidney, Adam. "Tom Dubois artist page". BOX=ART. Retrieved August 18, 2016.
- ↑ Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. Retrieved 2013-12-05.