List of Virtual Boy games

A Virtual Boy console with its controller

The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year.[1] The following list contains all of the games released for the Virtual Boy.

Originally unveiled at Nintendo's Shoshinkai Show in Japan on November 15, 1994 and at Winter CES in North America on January 6, 1995,[2][3] it was never intended to be released in its final form but Nintendo pushed the Virtual Boy in its unfinished state to market so that it could focus development resources on the then-upcoming Nintendo 64 and arrived later than other 32-bit systems such as the 3DO Interactive Multiplayer, PlayStation and Sega Saturn but at a lower price,[4][5] retailing at US$179.95 but in mid-1996, Blockbuster was selling Virtual Boy units at $50 each.[6][7][2][8]:513

The system was overwhelmingly panned by critics and was deemed as a commercial failure,[9] selling only 770,000 units before being discontinued both in Japan and North America on December 22, 1995 and March 2, 1996 respectively,[10] making it the second lowest-selling console by Nintendo after the 64DD and its marketing campaign was commonly thought of as a failure.[11]

Several additional titles were announced to be released for the Virtual Boy at E3 1996, but ultimately they were never released due to the system’s discontinuation by Nintendo themselves.[2] The system was never released in Europe.

Games

Listed here are all 22[lower-alpha 1] Virtual Boy games. Eight titles were exclusive to Japan, as three were for North America.

Regions released Region description Released
NA (North America) North America and other NTSC territories. 14
JP (Japan) Japan, Hong Kong and other NTSC-J territories. 19
Title[12][13] Genre(s) Developer(s) Publisher(s) Release date[12][13]
NA JP
3D Tetris Puzzle T&E Soft Nintendo March 22, 1996Unreleased
Galactic Pinball Pinball Intelligent Systems Nintendo August 14, 1995July 21, 1995
Golf Sports T&E Soft Nintendo (NA)
T&E Soft (JP)
November 1995August 11, 1995
Innsmouth no Yakata First-person shooter Be Top I'Max UnreleasedOctober 13, 1995
Jack Bros. Action Atlus Atlus October 20, 1995September 29, 1995
Mario Clash Action Nintendo R&D1 Nintendo October 1995September 28, 1995
Mario's Tennis Sports Nintendo R&D1 Nintendo August 14, 1995July 21, 1995
Nester's Funky Bowling Sports Nintendo R&D3, Saffire Corporation Nintendo February 26, 1996Unreleased
Panic Bomber Puzzle Eighting, Hudson Soft Nintendo (NA)
Hudson Soft (JP)
December 1995July 21, 1995
Red Alarm Shooter T&E Soft Nintendo (NA)
T&E Soft (JP)
August 14, 1995July 21, 1995
SD Gundam Dimension War Turn-based strategy Locomotive Corporation Bandai UnreleasedDecember 22, 1995
Space Invaders Virtual Collection Shoot 'em up Taito Taito UnreleasedDecember 1, 1995
Space Squash Sports Tomcat System Coconuts Japan Entertainment UnreleasedSeptember 28, 1995
Teleroboxer Fighting Nintendo R&D1, Nintendo R&D3 Nintendo August 14, 1995July 21, 1995
V-Tetris Puzzle Bullet-Proof Software Bullet-Proof Software UnreleasedAugust 25, 1995
Vertical Force Shoot 'em up Hudson Soft Nintendo (NA)
Hudson Soft (JP)
December 1, 1995August 12, 1995
Virtual Bowling Sports Athena Athena, Nihon Bussan UnreleasedDecember 22, 1995
Virtual Boy Wario Land Platform Nintendo R&D1 Nintendo November 27, 1995December 1, 1995
Virtual Fishing Fishing Locomotive Corporation Pack-In-Video UnreleasedOctober 6, 1995
Virtual Lab Puzzle Nacoty J-Wing UnreleasedDecember 8, 1995
Virtual League Baseball Sports Kemco Kemco September 11, 1995August 11, 1995
Waterworld Action Ocean Software Ocean of America December 21, 1995Unreleased

Notes

  1. This number is always up to date by this script.

References

  1. "Introduction by Nintendo". Nytimes.com. Retrieved 2018-07-20.
  2. 1 2 3 Boyer, Steven. "A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap.64 (2009): 23-33. ProQuest Research Library. Web. May 24, 2012.
  3. "Nintendo introduces video game players to three-dimensional worlds with new virtual reality video game system « Press Releases « Planet Virtual Boy". planetvb.com. Retrieved 2018-07-20.
  4. Sheff, David; Eddy, Andy (1999). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. online. GamePress. ISBN 978-0-9669617-0-6. OCLC 26214063.
  5. KEVIN RAFFERTY, IN T. "Super Mario Takes Leap into Three Dimensional Space." The Guardian (pre-1997 Fulltext): 0. November 16, 1994. ProQuest. Web. July 8, 2013.
  6. Q, The (September 1996). "Gaming Gossip". Electronic Gaming Monthly. No. 86. Ziff Davis. p. 34.
  7. Edwards, Benj (August 21, 2015). "Unraveling The Enigma Of Nintendo's Virtual Boy, 20 Years Later". Fast Company. Retrieved 2018-07-20.
  8. Kent, Steven L. (2002). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House International. pp. 513–515, 518, 519, 523, 524. ISBN 978-0-7615-3643-7. OCLC 59416169.
  9. Lisa Foiles. "Top 5 Hardware Super Fails | Top 5 with Lisa Foiles Video Gallery | The Escapist". Escapistmagazine.com. Retrieved 2018-07-20.
  10. Snow, Blake (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved 2018-07-20.
  11. King, Geoff; Krzywinska, Tanya (2006). Tomb Raiders and Space Invaders : Videogame Forms and Contexts.
  12. 1 2 "Virtual Boy Games" (PDF). Nintendo of America. Archived (PDF) from the original on 2006-12-02. Retrieved 2008-07-20.
  13. 1 2 "VIRTUAL BOY Soft > 1994". GAME Data Room. Retrieved 2018-07-20.
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