Alpha mapping

Alpha mapping is a technique in 3D computer graphics involving the use of texture mapping to designate the amount of transparency/translucency of areas in a certain object.

Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid color alpha texture or an integer value.

The alpha map is often encoded in the alpha channel of an RGBA texture used for coloring instead of being a standalone greyscale texture.

See also

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