This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design plaining, to publication.

Preface: About the book [ edit ] [ edit chapters list ] [ edit print version ]

Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]

  1. Introduction
    1. What is a video game?
    2. The Game Industry
    3. Game Education

Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]

  1. Components
  2. Theory
  3. Archetypes
  4. Design and Planning

Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]

  1. Process
  2. Artwork and game content
  3. Programming
    1. Selecting the Hardware
    2. Framework
      1. 2D vs 3D
      2. 3D Engine
      3. Collisions
      4. Pathfind
      5. Artificial Intelligence
      6. Procedural Content Generation
      7. Physics
      8. Networking and On-line Gaming
    3. Reality Simulation
    4. Structure

Chapter 3 : Distribution


Additional Information

Wikibooks:

Wikibooks on programming specific video game platforms:

Other Links:

Misc:

This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.