Rachel (the author) standing with the PyGame Python

Table of contents


Introduction

Chapter 1: Getting Ready

Chapter 2: Python Crash Course

  • A basic program
  • Variables
  • Input and output
  • If statements
  • While loops
  • For loops
  • Functions
  • Classes
  • Inheritance

Chapter 3: 2D Game Development Concepts

Chapter 4: PyGame Crash Course

Chapter 5: The PyGame Cook Book

  • Project 1: Mole Whackin'
  • Project 2: Pickin' Sticks
  • Project 3: Fightin' Invaders from Space


Appendix A: Python Quick Reference

  • Python Quick Reference


Appendix B: PyGame Quick Reference

  • PyGame Quick Reference


Glossary

  • Glossary
This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.