Wikibooks about OpenGL:

  • OpenGL Programming: using OpenGL in C/C++, for OpenGL 2.x and later
  • GLSL Programming: use of the OpenGL Shading Language (GLSL) in Unity 3 and Blender 2.5, with much information on lighting and texturing
This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.