< Lua in SpringRTS < Callins

UnitDestroyed()

Description

Runs when a unit gets destroyed. That can mean that either the unit got killed by an enemy or that it self destructed itself.
In unsynced mode the callin gets invoked whenever one of your units gets destroyed. In synced mode it invokes for any unit in the game.

Return values

integer unitID,
integer unitDefID,
integer unitTeam

Usage example

function widget:UnitDestroyed(unitID, unitDefID, unitTeamID, attackerID)
  Spring.Echo("Unit "..unitID.." from team "..unitTeamID.." just got destroyed by enemy unit "..attackerID)
end


UnitCreated()

This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.