< Java Programming

This is a glossary of the book.

A

annotation 
A means of attaching metadata to methods and classes directly in the source code.

B

byte code 
Code interpreted by the Java virtual machine; the target code of Java compilation.

G

generics 
A means of passing a data type as an argument of another type, such as Vector<JButton>;

P

primitive type 
One of the types that do not require allocation on stack, such as int, byte, or long.

R

reflection 
A way of treating classes and methods as objects on their own, to be referred to during runtime, for instance by quering a particular class about its methods and their parameters.
This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.