Welcome to Introduction to ActionScript 3.0, a book on ActionScript 3.0 that anyone, including you, can edit!
Table of contents
- Introduction
- Section I: The Bare Basics of ActionScript
- Structure of a class
- Variables and Data Type
- Functions
- Operators
- Control Structures and Arrays
- More About Objects
- Inheritance
- Interfaces
- Errors, Exceptions and Debugging
- Event Handling
- More About Primitive Data Types
- More About Arrays
- Section II: The Building Blocks of a Flash Application
- The Display List
- Vector Graphics
- Bitmaps
- Displaying Text
- Hardware Input
- Date and Time
- Playing Sounds
- Maths
- Other Classes
- Section III: ActionScript and the Outside World
- URL Requests
- Shared Objects
- LoadVars
- XML and E4X
- Section IV: Going Advanced
- Garbage Collection
- More About Scopes and Namespaces
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