Welcome to Introduction to ActionScript 3.0, a book on ActionScript 3.0 that anyone, including you, can edit!

Table of contents

  • Introduction
  • Section I: The Bare Basics of ActionScript
  • Section II: The Building Blocks of a Flash Application
    • The Display List
    • Vector Graphics
    • Bitmaps
    • Displaying Text
    • Hardware Input
    • Date and Time
    • Playing Sounds
    • Maths
    • Other Classes
  • Section III: ActionScript and the Outside World
    • URL Requests
    • Shared Objects
    • LoadVars
    • XML and E4X
  • Section IV: Going Advanced
    • Garbage Collection
    • More About Scopes and Namespaces
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