< Guide to Game Development < Theory

Categories

  • Basics
All of the basic you need to know about geometry
  • Bones
How virtual bones are used to move a lot of geometry at once
  • UV Mapping
How texturing is applied to geometry
  • Bump mapping/Alpha mapping
How a texture plus another alpha-texture is used to make the geometry look high-poly' when it's not
  • Displacement mapping
Using a grey-scale texture to warp the geometry (can change polygon count)

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