Status: This class project is in its initial stage.

This book is the result of the course 'Introduction to Programming with Unity', taught in the media engineering program at Technische Hochschule Nuremberg. It is a class project, hopefully turning into a real wikibook at some later point in time.

Preface

Introduction

This class is an introduction into the Unity Game Engine. Before we can get started creating games, we need to install the necessary software and get our environment set up.

  • Overview
  • Installation
  • Links

Game 1: Vegan Island

A vegetarian is stranded on an island full of violent plants.

Game 2: Cube Wars

Cubes vs spheres, its a cruel world out there.

Game 3: Xtreme Curling

World championships in curling, a two player game, who will win the world championship.

Game Development

Here we start getting our hands dirty. Slowly we learn how to use Unity.

  • Content
  • Game Objects
  • Cameras
  • Assets Models Materials Textures
  • Animation
  • Scripting
  • Collision Triggers
  • GUI
  • Terrain
  • PhysiX nVidia

2D Games

Developing 2D games has been made quite a bit easier with the new Unity engine.

  • Sprite Animation
  • Camera
  • Box2D

Audio and Sound

Every game needs audio and sounds.

Networking and Multiplayer

Multiplayer games are harder to create, but more fun to play.

Mobile Development

Unity can also create games for mobile platforms like phones and tablets.

Shaders

There is already an excellent wikibook on shaders with Unity, see the chapter on Unity in the wikibook Cg Programming

Finalizing

Your game is ready, but some finishing touches maybe needed.

  • Optimizing
  • Deploy
  • Debugging

Additional Chapters


Appendices

This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.