Half-Decent Silver

Material

Col:

    R= .675
    G= .675
    B= .750
    Alpha= 1
Shaders
Diffuse Shader= Lambert
Ref= .912
Tangent= on
Specular Shader= Cook Torr
Spec= .23
Hard= 90
Mirror Transparency
Ray mirror= on
RayMir= .10
Fresnel= 1.000
Texture
Texture type= clouds
NoiseSize= .850
NoiseDepth= 6
Noise Basis= Original Perlin

Map to

Col= on
Nor= on (Mine went yellow when I double tapped it, looks better than just one click)

Col:

    R= 1
    G= 1
    B= 1

Map Input

Orco= on
Cube= on
sizeX=4
sizeY=3

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